Re: Dual Wieldin [message #14980 is a reply to message #13286] |
Mon, 04 December 2006 12:57 |
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Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
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Well, after messing around, I finally figured a way to dual wield. Well, technically dual wielding. In reality, you're using one sword, of course.
Anyway, here's what I did. I opened up the CWeaponDef tied to Avo's Tear, then switched it's type from 0 to 4, then it's class from 1 to 3. This would classify it as a Crossbow, but will still function as a sword in every way.
Then, I opened up the CDefs for the Sword of Aeons, and then opened up the CCarryableDef and switched it's sheathe entry from 926 (primary Sheathe) to 924 (left hand)
I Saved my changes, then ran Fable. When I opened up my weapon menu, Avo's tear swapped from the melee inventory, to the ranged inventory. So, I equipped it, and the sword of aeons, and I got this;
Dual Wielding pic 1
Dual Wielding pic 2
It's fun, even though the damage doesn't add up. Only one sword does damage. But both set of augments work. Don't know why they wouldn't.
EDIT: I take that back, Avo's Tear does not function properly. I'm still messing around, but Avo's tear doe not function if it's by itself. If you try to use it, Fable guy will raise the sword a few inches, then lower it. If you try to move, He will simply slide around as if he has no animations. So, it seems to only 'work' if the Sword of Aeons is equipped. Plus, Avo's tear has this whacked out damage rating of something like -28472748573.
Go Figure.
[Updated on: Mon, 04 December 2006 14:05] Report message to a moderator
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