Black Magic Fireball Spells. [message #15004] |
Tue, 05 December 2006 12:26 |
|
Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
|
|
|
|
Again, a simple little mod, mainly for my enjoyment, but I want to share it with you guys. I replaced the different leveled Fireball spells with Jack's black fireball spells, the "rolling thunder" spell and the dragon fireball. It's a complete replacement. The spells act like they would if they were used by the game itself. It's not just a face-lift. Og course, because of that, the fireball spell loses it's advantages on the undead and such.
I Did a quick test on some Ice hordes, and the air, and everything seems in order. It's unbalancing, though. The level one fireball does 240 or so, and the dragon fireball does just under 1000 per fireball.
Really, this was for my evil mage, I was growing tired of the normal fireball spell. It's gonna be incorporated into another simple, small mod, "Darker Evil" that I'm planning on. That's a Simple replacement of a few HeroMorph entries, and the fireball spell. Just for show, you know?
But enough chatter. Here's a picture showing the spells.
Fireball Preview (1960x768)
and here's the FMP. Once again, if there's any problems, I'll try to fix them.
|
|
|
|
Re: Black Magic Fireball Spells. [message #15008 is a reply to message #15004] |
Tue, 05 December 2006 19:11 |
|
Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
|
|
|
|
It replaces the fireball spell. Sadly, I don't know enough to balance it. As I said, it was mainly for my own use, so in all honesty, I didn't even try to balance it. Didn't know how much damage it did to begin with. Once I know a little more, I'll tweak with it, maybe try to balance it.
Which reminds me. I continued to test it. It turns out, it still retains it's fireball side-effects. It does increase in damage when used on the undead.
|
|
|
|
Re: Black Magic Fireball Spells. [message #15089 is a reply to message #15004] |
Fri, 08 December 2006 15:15 |
|
Seventh Machine
Messages: 25 Registered: October 2006 Location: Bloaty's Pizza Hog
|
|
|
|
Well, I guess the Mana cost is hardcoded, too. Unless I'm not searching the right places. I wanted to make level 3 and 4 cost double of the original fireball spell for those levels.
Anyway, I made an alternate version of the mod, which replaces the 11-shot dark fireball with the 5-shot dark fireball. (used by Jack while hovering in the Chamber of Fate)
Below is a .ZIP archive, with the original FMP, the beta balanced version, and the alternate FMP.
|
|
|