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Requirements for sword in the stone [message #15024] Wed, 06 December 2006 16:58 Go to next message
Phnx is currently offline  Phnx
Messages: 9
Registered: September 2005
How do I change them?
Re: Requirements for sword in the stone [message #15031 is a reply to message #15024] Wed, 06 December 2006 21:29 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Phnx wrote on Wed, 06 December 2006 18:58

How do I change them?


open script.bin

It keeps a lot of the variables for quests. The xml for the PC version should be complete. Not sure if Silver completed the Xbox version of it though.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Requirements for sword in the stone [message #15054 is a reply to message #15024] Thu, 07 December 2006 08:47 Go to previous messageGo to next message
Phnx is currently offline  Phnx
Messages: 9
Registered: September 2005
Okay so I found in

"CScriptDef":

"SwordInTheStonePhysiqueChange = 5",
"SwordInTheStoneThoughnessChange = 3",
"SwordInTheStoneHealthChange = 2".

If I change them all to 0, will I be able to get the sword immediately?

Well, I just tried and it works.

[Updated on: Thu, 07 December 2006 09:37]

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Re: Requirements for sword in the stone [message #15057 is a reply to message #15024] Thu, 07 December 2006 10:08 Go to previous message
saundersma is currently offline  saundersma
Messages: 24
Registered: December 2006

sound like some thing i should get round to doing my self or may be set them higher to 7 and über the sword.
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