Re: albion explorer is messing up. [message #15259 is a reply to message #15258] |
Wed, 20 December 2006 23:47 |
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kamahl
Messages: 15 Registered: December 2006 Location: Heyden, ID
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oh, and i do have the right script for adding the chest, thats not the problem im having. but if you want to look it over just in case, here it is...oh, and it is for lookout point...and YES i do havce the thunder armour set up right, so thats not it too----
NewThing Object;
Player 4;
UID 18446741874686299399;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.659912;
PositionY 33.154297;
PositionZ 55.0;
RHSetForwardX -0.743122;
RHSetForwardY 0.669122;
RHSetForwardZ 0.0;
RHSetUpX -0.000517;
RHSetUpY -0.000574;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_GLOVES_THUNDER";
ContainerContents[1] "OBJECT_HERO_SHIRT_THUNDER";
ContainerContents[2] "OBJECT_HERO_TROUSERS_THUNDER";
ContainerContents[3] "OBJECT_HERO_BOOTS_THUNDER";
ContainerContents[4] "OBJECT_HERO_HELMET_THUNDER";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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