ARGH [message #15317] |
Mon, 25 December 2006 05:52 |
mister-squid
Messages: 20 Registered: December 2006
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All I get in AlbionEx is a bloody error message telling me that it couldn't do what I asked it to, and that I should close the program. I'm trying to learn how to spawn things into the game through chests, but it's not going too well. I found a step by step guide on here, but all the example pictures were missing.
I also can't figuer out how to put the downloaded weapons and armour into the game. Any help with these things would be greatly appreciated. I know how to put a chest into Lookout Point, but it won't apply the changes. Damn thing.
Thanks in advance to any help you can give me.
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Re: ARGH [message #15321 is a reply to message #15317] |
Mon, 25 December 2006 09:14 |
mister-squid
Messages: 20 Registered: December 2006
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Eh, i know there are plenty of posts, but none of them explain it in easy or simple terms. I tried the wiki but it makes little or no sense. How would one go about editing a .tng?
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Re: ARGH [message #15328 is a reply to message #15317] |
Mon, 25 December 2006 10:43 |
mister-squid
Messages: 20 Registered: December 2006
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Wait, I tried changing the Demon Door in the guild to have one of the bookcases contain the Sword of Aeons (just to test it) but it still contained the damn Book of Spells that it usually does. Is sword of aeons OBJECT_SWORD_OF_AEONS ?
Also, where can i find a list of all the OBJ directories (Wellow's Pichammer, Dark Mage Hat, whatever)?
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Re: ARGH [message #15332 is a reply to message #15317] |
Mon, 25 December 2006 10:50 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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If you do not change the UID of the chest/bookcase the game does not see the change and the chest will always contain the original contents.
Simply change the UID slightly (say increment the final digit by one) and go into the area and you should find the new contents are available.
To find the object names either open Fable Explorer and browse the OBJECT section or use the search function and look for decompiled names.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Mon, 25 December 2006 10:51] Report message to a moderator
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Re: ARGH [message #15336 is a reply to message #15317] |
Mon, 25 December 2006 11:06 |
mister-squid
Messages: 20 Registered: December 2006
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I did that. it didn't work.
NewThing Object;
Player 4;
UID 18446741874686296068;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[1] "OBJECT_CRYSTAL_LONGSWORD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
That's the chest (with changed contents and UID). It still doesn't change the contents of the chest ingame..
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Re: ARGH [message #15339 is a reply to message #15338] |
Mon, 25 December 2006 11:11 |
NarCiuss
Messages: 17 Registered: December 2006 Location: Denver, CO
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mister-squid wrote on Mon, 25 December 2006 11:09 | O RLY? I thought it had to be a [1].. *feels a bit silly*
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Heres a good example of whats in my guild chest:
NewThing Object;
Player 4;
UID 18446741874686296067;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_MASK_STEALTH";
ContainerContents[1] "OBJECT_GOLD_1000000";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_SILVER_KEY";
ContainerContents[12] "OBJECT_SWORD_OF_AEONS";
ContainerContents[13] "OBJECT_LEGENDARY_LONGBOW";
ContainerContents[14] "OBJECT_SWORD_OF_STRENGTH";
ContainerContents[15] "OBJECT_HERO_BOOTS_PLATINUM";
ContainerContents[16] "OBJECT_HERO_GLOVES_PLATINUM";
ContainerContents[17] "OBJECT_HERO_HELMET_PLATINUM";
ContainerContents[18] "OBJECT_HERO_SHIRT_PLATINUM";
ContainerContents[19] "OBJECT_HERO_TROUSERS_PLATINUM";
ContainerContents[20] "OBJECT_HERO_BOOTS_ARMOUR_EVIL";
ContainerContents[21] "OBJECT_HERO_TROUSERS_ARMOUR_EVIL";
ContainerContents[22] "OBJECT_HERO_SHIRT_ARMOUR_EVIL";
ContainerContents[23] "OBJECT_HERO_GLOVES_ARMOUR_EVIL";
ContainerContents[24] "OBJECT_HERO_TITLE_NECROMANCER";
ContainerContents[25] "OBJECT_SWORD_OF_AEONS_GOOD_01";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
It needs to be like that if you add items and such!
I R TEH MEAt cleAVER!
[Updated on: Mon, 25 December 2006 11:12] Report message to a moderator
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Re: ARGH [message #15340 is a reply to message #15317] |
Mon, 25 December 2006 11:11 |
mister-squid
Messages: 20 Registered: December 2006
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Nah, it still didn't work. All that happens is that an Elixir of Life still comes out. is there anything else I have to do other than mod the FinalAlbion DemonDoor_Guild file?
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Re: ARGH [message #15349 is a reply to message #15317] |
Mon, 25 December 2006 13:22 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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Do you still have a finalalbion.wad file ? This is an obvious point but is often overlooked.
Even if you have set the UseCompiledWorld file to true in the .ini file the game will still use the .wad file if it can find it.
The FinalAlbion.wad file needs to be renamed or moved if you want the game to take notice of any changes you make to the .tng files.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Mon, 25 December 2006 13:23] Report message to a moderator
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Re: ARGH [message #15358 is a reply to message #15317] |
Mon, 25 December 2006 15:42 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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Join the irc channel. It'll be a lot quicker if I explain it to you there.
In case you don't have an irc client:
http://www.dynastynet.net/chat.php (A web chat page for irc)
Simply enter the nickname you want to use in the first box and then put fable damnbots in the second.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Mon, 25 December 2006 15:50] Report message to a moderator
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