Fable: The Lost Chapters Mod Scene
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Re: ARGH [message #15336 is a reply to message #15317] Mon, 25 December 2006 11:06 Go to previous messageGo to previous message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
I did that. it didn't work.

NewThing Object;
Player 4;
UID 18446741874686296068;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[1] "OBJECT_CRYSTAL_LONGSWORD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

That's the chest (with changed contents and UID). It still doesn't change the contents of the chest ingame..
 
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