Script issue [message #15550] |
Tue, 02 January 2007 03:59 |
Gunzasaurusn00b
Messages: 8 Registered: December 2006
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NewThing Object;
Player 4;
UID 18446741618772122372;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BANDIT_SLAYER_AUGMENTATION";
ContainerContents[1] "OBJECT_HERO_BOOTS_GOOD";
ContainerContents[2] "OBJECT_HERO_BOOTS_EVIL";
ContainerContents[3] "OBJECT_HERO_BOOTS_STEALTH";
ContainerContents[4] "OBJECT_HERO_BOOTS_STEALTH_RED";
ContainerContents[5] "OBJECT_HERO_BOOTS_PLATINUM";
ContainerContents[6] "OBJECT_HERO_BOOTS_ARMOUR";
ContainerContents[7] "OBJECT_HERO_BOOTS_ARMOUR_EVIL";
ContainerContents[8] "OBJECT_HERO_BOOTS_ARMOUR_GOOD";
ContainerContents[9] "OBJECT_HERO_BOOTS_WILLROBE_GOOD";
ContainerContents[10] "OBJECT_HERO_TROUSERS_GOOD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
[Updated on: Tue, 02 January 2007 04:06] by Moderator Report message to a moderator
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