Conecting regions?? [message #14982] |
Mon, 04 December 2006 14:23 |
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deadisdeath
Messages: 81 Registered: November 2006 Location: The New North
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Well this may go under scripting but i think it kinda goes under mods...sorry if im wrong... any way i have a problem and before you say check wiki ive serched and checked wiki and everything and i didnt find anything that helped.. so my question is simple how do you connect regions?? thanks for any help.
Like a monkey, ready to be shot into space.
Space monkey!
Ready to sacrifice himself for the greater good.
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Re: Conecting regions?? [message #15087 is a reply to message #14982] |
Fri, 08 December 2006 12:09 |
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deadisdeath
Messages: 81 Registered: November 2006 Location: The New North
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ye its realy slooow but gettin a new computer soon then i might actully be able to move when i join them lol anyway have the pc version of it.. and satan this is completley of topic but remember when i wanted an importer/exprter for blender well i made a sword (well remodeled nostros sword) and when i put it in the game but..its invisible any ideas??...o before i forget to ask satan after the 30 day trail of 3ds max can you have another trail thanks.
Like a monkey, ready to be shot into space.
Space monkey!
Ready to sacrifice himself for the greater good.
[Updated on: Fri, 08 December 2006 14:17] Report message to a moderator
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Re: Conecting regions?? [message #16003 is a reply to message #14982] |
Thu, 18 January 2007 21:40 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Ram is dependent on what is in the scripts.
Villages need smaller regions due to the amount of objects scripted.
Fillers you can add in with no noticeable performance effect.
With a 2 gig system you can combine lookoutpoint to Greatwood with no performance problems.
Be aware that the Region definition controls the weather.
So combining the darkwood with greatwood you'd have to choose which environment to use.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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