Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Definitions » Blindfold and Sword Models
Blindfold and Sword Models [message #16188] Thu, 25 January 2007 22:23 Go to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
No objects.... Just the Models themselves.

You'll need to make or replace your own objects. And link the Sword to the Wispy_Smoke_pipe effect.

I'm sure someone will be kind enough to make the entries for you though. As usual feel free to use, abuse, change, any and all contained assets. Just please give credit where credit is due.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Blindfold and Sword Models [message #16194 is a reply to message #16188] Fri, 26 January 2007 15:05 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ah thanks i might make that new texture for the sword you asked for

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Blindfold and Sword Models [message #16196 is a reply to message #16188] Fri, 26 January 2007 19:54 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
what does the blind fold model do???

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Blindfold and Sword Models [message #16199 is a reply to message #16196] Fri, 26 January 2007 20:09 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

gives the hero a blindfold...

what else would it do...


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Blindfold and Sword Models [message #16200 is a reply to message #16188] Fri, 26 January 2007 20:11 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
that is a pointless mod but hey i suppose its a good one

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Blindfold and Sword Models [message #16201 is a reply to message #16200] Fri, 26 January 2007 20:12 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

it's a new "hat"

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Blindfold and Sword Models [message #16203 is a reply to message #16200] Fri, 26 January 2007 21:21 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
sniperdesign wrote on Fri, 26 January 2007 22:11

that is a pointless mod but hey i suppose its a good one


It was requested. And I was bored.

http://fable.pe-ell.net/gallery/albums/randomtlc/1_5_2007_3_04_38_AM.jpg



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Blindfold and Sword Models [message #16205 is a reply to message #16203] Fri, 26 January 2007 22:15 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

are you still bored Very Happy

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Blindfold and Sword Models [message #16219 is a reply to message #16188] Sat, 27 January 2007 17:03 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
i want to learn to make the blindfold, can someone teach me how?
Re: Blindfold and Sword Models [message #16220 is a reply to message #16219] Sat, 27 January 2007 17:04 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Ummm....You can download it from the top post *Deleted*

8. Public bashing of other members will get your posts removed.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Sun, 28 January 2007 12:15] by Moderator

Report message to a moderator

Re: Blindfold and Sword Models [message #16221 is a reply to message #16188] Sat, 27 January 2007 17:25 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
i thought that was just a model, not an actual item in game yet. if it is i would very much like to know how i can get it in game.
Re: Blindfold and Sword Models [message #16246 is a reply to message #16221] Sun, 28 January 2007 21:10 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
jesse_n wrote on Sat, 27 January 2007 19:25

i thought that was just a model, not an actual item in game yet. if it is i would very much like to know how i can get it in game.


Quick way: Find a clothing.
OBJECT->OBJECT_HERO_"CLOTHING_ITEM"->CAppearanceModifierDef
replace the model used there with the one you just imported.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Blindfold and Sword Models [message #16248 is a reply to message #16188] Mon, 29 January 2007 05:01 Go to previous messageGo to next message
Gllen Nadix is currently offline  Gllen Nadix
Messages: 46
Registered: January 2007
Location: The Abyss Of My Mind
Do these have textures on them already? Or are they really just models?

Most people fear death, but not I.
No, what I fear most is living forever.
Re: Blindfold and Sword Models [message #16250 is a reply to message #16248] Mon, 29 January 2007 05:19 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Gllen Nadix wrote on Mon, 29 January 2007 07:01

Do these have textures on them already? Or are they really just models?


I'm not that mean. Textures (and bump) included and linked.

I did include the custom effect. But it needs linked to the object.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Blindfold and Sword Models [message #16251 is a reply to message #16188] Mon, 29 January 2007 05:30 Go to previous messageGo to next message
Gllen Nadix is currently offline  Gllen Nadix
Messages: 46
Registered: January 2007
Location: The Abyss Of My Mind
Ok, thanks Blue, I'm going to download those right now.

EDIT: Ok, so I've been trying to get these things in the game almost all day now, has anyone else actually gotten them in game? I'm going nuts trying to make the Blood Sword work. I can make it appear in chests and make it purchaseable from merchants (yay shopkeeper trainer), but everytime it goes to show the sword, the game crashes. Does anyone know what I'm doing wrong?

If anyone did get it in game, can you just upload an updated .fmp?

Thanks in advance...


Most people fear death, but not I.
No, what I fear most is living forever.

[Updated on: Mon, 29 January 2007 09:19]

Report message to a moderator

Re: Blindfold and Sword Models [message #16287 is a reply to message #16251] Mon, 29 January 2007 16:12 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Gllen Nadix wrote on Mon, 29 January 2007 07:30

Ok, thanks Blue, I'm going to download those right now.

EDIT: Ok, so I've been trying to get these things in the game almost all day now, has anyone else actually gotten them in game? I'm going nuts trying to make the Blood Sword work. I can make it appear in chests and make it purchaseable from merchants (yay shopkeeper trainer), but everytime it goes to show the sword, the game crashes. Does anyone know what I'm doing wrong?

If anyone did get it in game, can you just upload an updated .fmp?

Thanks in advance...


Where are you spawning it at? I'm beginning to think the game doesn't like certain textures to be repeated. I used a texture from a demon door on it. (ie the eyes)



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Blindfold and Sword Models [message #16290 is a reply to message #16188] Mon, 29 January 2007 19:17 Go to previous messageGo to next message
Gllen Nadix is currently offline  Gllen Nadix
Messages: 46
Registered: January 2007
Location: The Abyss Of My Mind
I put it in a shop and I also spawned it in my usual item chest(Necropolis Demon Door). Neither time did it work. Also, I opened it up in FE, and the model looks strange. Instead of the blade being flat on the X axis, the whole sword was pointed vertical and orbitted around the origin point.

The crash point for chests is as soon as I open it.
The crash point for the shop is as soon as I highlight the Blood Sword.


Most people fear death, but not I.
No, what I fear most is living forever.

[Updated on: Mon, 29 January 2007 19:19]

Report message to a moderator

Re: Blindfold and Sword Models [message #16292 is a reply to message #16188] Mon, 29 January 2007 20:07 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Gllen, usually if it is flat up hanging its not a model related issue, its a problem with the textures. Model errors GENERALLY just give you a rather ambigious mess of polygons onscreen.
Re: Blindfold and Sword Models [message #16297 is a reply to message #16188] Mon, 29 January 2007 21:55 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
FE doesn't reset the view origin of models. That's not an issue in itself as long as the helpers are correct in the model. Fable will place the model where it needs to be on the character.

I'll take a look at the sword here shortly.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Blindfold and Sword Models [message #17687 is a reply to message #16188] Wed, 04 April 2007 13:46 Go to previous messageGo to next message
DbzCrypt is currently offline  DbzCrypt
Messages: 24
Registered: April 2007

i liked the blindfold! Very Happy wish i knew how 2 do that stuff myself though....

Re: Blindfold and Sword Models [message #29244 is a reply to message #16188] Wed, 26 September 2007 10:15 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

BlueTooth wrote on Fri, 26 January 2007 07:23

No objects.... Just the Models themselves.

You'll need to make or replace your own objects. And link the Sword to the Wispy_Smoke_pipe effect.

I'm sure someone will be kind enough to make the entries for you though. As usual feel free to use, abuse, change, any and all contained assets. Just please give credit where credit is due.


Finished OBJECT version of the Blindfold here.

I'm also trying to make an object for the bloodsword model, but the model keeps crashing fable.

Tried different stuff. and I'm pretty sure it has something to do with the model itself.

Maybe someone can find the problem? Here's my OBJECT version of the model and textures:


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Wed, 26 September 2007 10:17]

Report message to a moderator

Previous Topic: Even Damage - Weapon Metals
Next Topic: Magic tuneup
Goto Forum:
  


Current Time: Wed Nov 27 07:15:29 PST 2024

Total time taken to generate the page: 0.24991 seconds