Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Packages » Quest mods. Line up and take 'em.
Re: Quest mods. Line up and take 'em. [message #16958 is a reply to message #16956] Mon, 05 March 2007 15:12 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Satan wrote on Mon, 05 March 2007 09:22

It might be an idea to look for yourself.

Remember all fmps can be renamed to .big. This will allow you to open them and see what is going to be applied.


Not in this case. The only thing that would come up is CScriptDef. CScriptDef holds all the quest variables.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Real frying pan with 1 clue.
Next Topic: New Weapons: Spear Set
Goto Forum:
  


Current Time: Sun Nov 24 18:36:00 PST 2024

Total time taken to generate the page: 0.12329 seconds