Troll Summon [message #17364] |
Sun, 25 March 2007 07:15 |
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This mod let's you summon the Earth Troll, the Rock Troll and the Ice Troll.
How to apply:
1. Backup your game.bin (\Fable\data\CompiledDefs\...)
2. Start Fable Explorer (found here).
3. Click 'File' and 'Load Fable Mod Package'
4. Select the Troll_Summon.fmp
5. Click 'Actions' and 'Save Mods and Run Fable'.
6. Don't start a game or load a save, but exit Fable again!
7. Start Fable again.
8. Let you current summon kill a Troll (I'd suggest an Earth Troll to start with, since this is the easiest to kill).
9. Now you can summon your Troll.
IMPORTANT:
Note 1:
The summonned creatures are ranked to determine when to replace a summonned creature with a new one, according to rank.
Normally the wasp is the lowest ranked (#1) and the minion dreadwings the highest ranked (#29).
Now the Earth Troll is #30, the Rock Troll #31, the Ice Troll #32.
Note 2:
The Earth Troll and the Ice Troll don't walk, so if you have summonned one of them, they will stay in that place until you summon them again.
The Rock Troll on the other hand actually follows you after he stands up. This makes him my favourite...
Note 3:
It's best to summon the Trolls between enemy's, because they won't stand up if there are no enemy's nearby.
Sometimes even then they won't stand up, just repeat the spell until the Troll does.
Note 4:
When you havn't learned the spell yet, the Earth Troll will be now the first creature you summon, instead of the wasp.
Note 5
The Trolls don't see you as an enemy, and therefore won't target you, but:
They also do damage to you! Everything a Troll throws at an enemy hurts you to if you're to close.
So be carefull and watch your troll.
The physical shield spell can counter this effect very good.
Note 6
Duration time for a summonned creature is set to 99 seconds in this mod (every level the same, so no need to upgrade your spell after level 1).
Note 7
It's big fun
[EDIT] PROBLEM FIXED.
this is not an exit.
[Updated on: Sun, 25 March 2007 13:47] Report message to a moderator
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Re: Troll Summon [message #17398 is a reply to message #17364] |
Sun, 25 March 2007 21:18 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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The Trolls can walk. You need to add the actions to the brains their using.
Open the Troll brains and then one of the Summoned Brains to see what they need. SG_MINION_FOLLOW_PLAYER is the important one though. I'd go so far as to remove the underground idle it's using.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Sun, 25 March 2007 21:19] Report message to a moderator
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Re: Troll Summon [message #17403 is a reply to message #17398] |
Sun, 25 March 2007 23:21 |
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Tried that, and only works for the Rock Troll. I've made custum brains for all trhee creatures.
Strange, but it should work for the Ice Troll to, since it has the anims - so I'll look into that one again.
The Earth Troll doesn't have the anims, so I don't think it can walk.
this is not an exit.
[Updated on: Sun, 25 March 2007 23:42] Report message to a moderator
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Re: Troll Summon [message #17407 is a reply to message #17406] |
Sun, 25 March 2007 23:54 |
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I guess I could add them with Silver's CAppearanceDefSucks (and it does) app.
[EDIT]
Messed with it some more, and the Ice Troll will not walk.
If someone finds a way it to make it walk, please tell me, cause it's been drivin' me crazy...
this is not an exit.
[Updated on: Mon, 26 March 2007 15:16] Report message to a moderator
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Re: Troll Summon [message #17946 is a reply to message #17930] |
Tue, 10 April 2007 12:42 |
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BlueTooth wrote on Tue, 10 April 2007 11:00 |
OldBoy wrote on Mon, 26 March 2007 01:54 | [EDIT]
If someone finds a way it to make it walk, please tell me, cause it's been drivin' me crazy...
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Removed Underground Idle, added Player Follow actions. This should do it for you.
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Did you also test it, cause I can't take a look at it now, no pc with fable near...
My mod also removes the Underground Idle, and ads some other actions (as stated above, the mod adds three custom brains for the summoned trolls). I've tested a lot of actions on all trolls to see which ones work and which don't.
this is not an exit.
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Re: Troll Summon [message #17958 is a reply to message #17946] |
Tue, 10 April 2007 20:46 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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OldBoy wrote on Tue, 10 April 2007 14:42 |
BlueTooth wrote on Tue, 10 April 2007 11:00 |
OldBoy wrote on Mon, 26 March 2007 01:54 | [EDIT]
If someone finds a way it to make it walk, please tell me, cause it's been drivin' me crazy...
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Removed Underground Idle, added Player Follow actions. This should do it for you.
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Did you also test it, cause I can't take a look at it now, no pc with fable near...
My mod also removes the Underground Idle, and ads some other actions (as stated above, the mod adds three custom brains for the summoned trolls). I've tested a lot of actions on all trolls to see which ones work and which don't.
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Ya. He followed just fine. Had an issue with him being invisible for some reason. But I chalk that one up to me messing with the summon coloring. I'll check again just to be sure though. It might be an action priority issue. I haven't messed with that much.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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Re: Troll Summon [message #35276 is a reply to message #17364] |
Fri, 14 December 2007 17:19 |
monkeylx1
Messages: 8 Registered: December 2007
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I went to File> Load Fable Mod Package>Troll_Summon.fmp in Fable Explorer, went actions>save mods and run fable, quit by pressing escape at the click to continue screen, clicked the OK button that i was done usin fable, went back to save mods and run fable, logged in, killed a rock troll with my minion in witchwood lake. Where did I make a mistake? Do I need to be more precise? I REALLY want to summon a rock troll!
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Re: Troll Summon [message #35318 is a reply to message #35289] |
Sat, 15 December 2007 12:03 |
Pacman
Messages: 50 Registered: December 2007
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I've tried this mod and something strange happens,perhaps someone can explain...When my troll kills say a villager the game trashes because the troll tuns in to the person it killed,is this just my fault or is there a bigger problem
[Updated on: Sat, 15 December 2007 12:04] Report message to a moderator
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