Glow [message #17414] |
Mon, 26 March 2007 14:08 |
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Alu.
Messages: 7 Registered: March 2007
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Could somebody please show me what to delete in Fable explorer; in order to get rid of the green/blue/red glow that appears around people enemies and objects?
Note: I did search to see if this had been asked before, without results - my apologies if it has
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Re: Glow [message #17440 is a reply to message #17417] |
Tue, 27 March 2007 10:45 |
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Alu.
Messages: 7 Registered: March 2007
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Ah, right thanks for the tip
Though still leaves me clueless as to where to find the file in question however
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Re: Glow [message #17445 is a reply to message #17414] |
Tue, 27 March 2007 14:20 |
CyborgDragon
Messages: 2 Registered: January 2007
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It is possible. Though I'm not quite sure how. It's not a file or item data itself, so it won't cause errors on deletion. It's a Def entry which you can delete. But other than that I don't know where it is or what it's titled.
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Re: Glow [message #17449 is a reply to message #17414] |
Tue, 27 March 2007 16:15 |
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Alu.
Messages: 7 Registered: March 2007
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@punkrockervash:
Argh, sounds like tedious work if I will have to remove the glow separately for each and every object/person in the game
@ CyborgDragon Your advice seems to be contradicting punkrockervash. But if this is true will it be something removable from all objects/people in one go with out having to remove the values for each person separately?
Anyway I had a look where you suggested punkrockervash, the only things that sound possible to me are CTargetingDef and CPercievedThingDef. Can anybody confirm if these are the right files, and what values I should edit within them to reduce/remove the glow?
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Re: Glow [message #17456 is a reply to message #17450] |
Tue, 27 March 2007 20:55 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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punkrockervash wrote on Tue, 27 March 2007 18:27 | Targeting would be for the targeting glow, so ya it would be in there, umm well ill talk to someone and make an edit to this post telling you.
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It could also be for lock-on targeting as well.
Start changing numbers and find out. You'll be looking for 4 numbers most likely. None going above 255. This would be Red,Green,Blue,Alpha (RGBA).
Edit:
I took a look at it. It's CTargetingDef
"Type" controls whether it's creature or object
"B2CD9810" controls whether it's used or not.
Set the B2.... to 0 to disable the targeting glow.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Tue, 27 March 2007 21:21] Report message to a moderator
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