Extended Childhood Mod v1.0 [message #1772] |
Tue, 04 October 2005 19:54 |
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Buccura
Messages: 31 Registered: September 2005 Location: Your butt =O
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Allright, I finished the Extended childhood mod. What it does is give you the option of taking an alternate story path in the beginning after Oakvale burns. Basically, you will be thrown to Darkwood Weir (as a child) and have to make your own way to the guild. The sign will be in the guild right after Whisper first wakes you up (its the only way I could get it to work).
Anyway thats the basic jyst of it. Much more info in the readme file so make sure you check that out. I'm a bit to tired to go into a big explination =P. Enjoy!
[moderators note]
The original mod was lost, but jw2200 made a new version:
jwc2200 wrote on Thu, 20 January 2011 13:26 | I did not know what this mod entailed, but it seems simple enough.
I changed the Guild to include a signpost that will let you teleport to Darkwood Camp after the scene where Whisper wakes the hero. The teleporter will work after training too.
The two things I saw that should be mentioned are that my game crashed when trying to use the Bower Stone teleporter and any clothing you "acquire" will be lost when you become a teen.
Potions, food, gold, trophies, fishing rod, keys were all still there after training.
Make a back up of these two tng files:
HeroGuildComplexInside.tng-the signpost added and a rug removed.
Darkwood_7.tng-use this only if you want some red meat in the chest with the Steel Axe(in case of low health).
Then download these and paste them to the FinalAlbion folder:
Guild: http://www.box.net/shared/oorpr46ceh
Darkwood: http://www.box.net/shared/6z5axvr98x
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Current Projects:
Getting Fable to work again
Remembering how to Mod
[Updated on: Sat, 19 February 2011 05:44] by Moderator Report message to a moderator
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Re: Extended Childhood Mod v1.0 [message #1780 is a reply to message #1772] |
Tue, 04 October 2005 20:42 |
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spartan
Messages: 55 Registered: July 2005
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Buccura wrote on Tue, 04 October 2005 22:54 | Allright, I finished the Extended childhood mod. What it does is give you the option of taking an alternate story path in the beginning after Oakvale burns. Basically, you will be thrown to Darkwood Weir (as a child) and have to make your own way to the guild. The sign will be in the guild right after Whisper first wakes you up (its the only way I could get it to work).
Anyway thats the basic jyst of it. Much more info in the readme file so make sure you check that out. I'm a bit to tired to go into a big explination =P. Enjoy!
http://rapidshare.de/files/5890268/Extended_Childhood_Mod.zi p.html
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Nicely done Buccura this should make the childhood stage of the game more interesting.
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Re: Extended Childhood Mod v1.0 [message #1803 is a reply to message #1772] |
Tue, 04 October 2005 22:53 |
servvs
Messages: 3 Registered: September 2005
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Actually, this did work for the XBox. I just tested it out to make sure. It is a good mod by the way. The only problem i encountered was that i tried to use the cullis in Bowerstone Slums to go to the Heros Guild. I figured it would have frozed since i didnt have the Guild Seal. But, it does work, and you can go into the picnic area before you go to the Heros Guild. I think im gonna put tons of beer in a chest and drink up as a little kid and maybe record a vid of it. Great mod.
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Re: Extended Childhood Mod v1.0 [message #1838 is a reply to message #1772] |
Wed, 05 October 2005 13:42 |
servvs
Messages: 3 Registered: September 2005
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All you have to do to get this to work on an xbox (needs to be modded and assuming you extraced your FinalAlbion.wad to a folder) is put the files in the FinalAlbion folder. You can do it with the FinalAlbion.wad by inserting them with Fable Tools. Since there arent any TLC dependent factors being used in this mod it works just fine with the XBox.
[Updated on: Wed, 05 October 2005 13:47] Report message to a moderator
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Re: Extended Childhood Mod v1.0 [message #2026 is a reply to message #1772] |
Fri, 07 October 2005 06:19 |
Tsukai
Messages: 5 Registered: September 2005
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^_^...er....how do you install tngs to wads? >_> ::please dont yell at me T_T::
edit:i found out that i have to put the tng files in the finalalbion folder that i had to create...and when i try to rename the finalalbion wad it gives me an error when i try to create a new game...please help >_>
the hero of the mask.........the villian of the mask
[Updated on: Fri, 07 October 2005 07:49] Report message to a moderator
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