Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » Weapon Special Effects
Re: Weapon Special Effects [message #17868 is a reply to message #17844] Sun, 08 April 2007 15:29 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Go to the CDefs of the weapon, open the link to CObjectAugmentationsDef. Look for effects there. If they're not there look in the CDefs of the CObjectAugmentationsDef for CSpecialEffectsDef and open the link, they might be there.

But again be carefull and make backups. Cause you'll probably crash Fable with some effects.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Hair Mod
Next Topic: Age increase variable
Goto Forum:
  


Current Time: Sun Sep 29 20:27:44 PDT 2024

Total time taken to generate the page: 0.03562 seconds