Fable: The Lost Chapters Mod Scene
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Re: STB crap [message #17922 is a reply to message #17921] Mon, 09 April 2007 17:34 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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BayStone wrote on Mon, 09 April 2007 19:21

The idea that I had was basically make the STB and LEV meshes the same thing... only one single mesh, generated from a heightfield. The LEV walkable areas and navigation could be applied as a texture stage, kinda like how it was in AE. You could then paint on the textures. I've already done quite a lot of this and so the only thing I don't have is what does the STB require and how it relates to the LEV...

Couple more questions:

So the flora are completely separate from the terrain? Are they like any other object (houses, etc.)? Just simplified?

How about the ground textures? Multiple texture stages, etc.? Texture coordinates in the STB?





Flora is hooked right into the graphics.big I beleive. Based on File ID. There's a lot of either redundant/broken/not-used entries in both the LEV/STB/and game.bin.



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