Re: Creating New Towns and Quests? Possible? [message #17926 is a reply to message #17925] |
Mon, 09 April 2007 22:33 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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ercpkr wrote on Tue, 10 April 2007 00:26 |
BlueTooth wrote on Mon, 09 April 2007 22:20 | Yes, new towns are possible.
No, new quests aren't.
Depends, some quest objectives are able to be edited. The majority isn't though.
Yes, monsters can be made to navigate outside the main areas.
Now the how:
New towns is primarily a scripting issue.
Definately read the wiki stuff on scripting. http://fabletlcmod.com/wiki/doku.php
Especially the ownership stuff.
To fix navigation you'll need Albion Explorer. http://fabletlcmod.com/forum/index.php?t=msg&th=740& start=0&
You'll need to use it to edit the navigation data. It's a simple paint the area that is navigatible type of thing.
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Thanks for the answers! =) I'll look more into town-building.
If I paint an area to be navigatible (not sure how that works, but I'll figure it out), would the monsters randomly wander off the paths? I don't want everyone to get all scattered, I'd like them to stay on the roads only leaving to attack me.
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I'm not sure. But if I remember correctly there was a broad area. And a more specific path area.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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