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Home » Fable TLC » Mods » Work In Progress » Balverine transformation mod
icon2.gif  Balverine transformation mod [message #17222] Mon, 19 March 2007 18:12 Go to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver


white or brown?[ 28 votes ]
1. white balverine am teh roxxors! 24 / 86%
2. no wai! brown pwns white you n00bs! 4 / 14%


okay so i have made thins balverine hero using silver's cappearancemodifierdef so that he uses the proper anims instead of the hero's

cs vid moved to main post: http://www.youtube.com/watch?v=IJvEi9xeEvU

update: the cs is working obviously, and now i'm working on hijacking another quest for the transform back
i've fixed the run/walk problem and now i'm working on the other required cutscenes for this to work well
i'm at the point where i could release just the mod by itself withuot the quest but i dont think i will yet Very Happy


index.php?t=getfile&id=2376&private=0
index.php?t=getfile&id=2377&private=0
index.php?t=getfile&id=2378&private=0
index.php?t=getfile&id=2379&private=0


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Fri, 07 September 2007 20:35]

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Re: Balverine transformation mod [message #17242 is a reply to message #17222] Tue, 20 March 2007 09:24 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

looks good, but when do you think will oyu release this mod? or together with fable ahj /harsh?

my life is hard:

Im German.
Re: Balverine transformation mod [message #17257 is a reply to message #17222] Tue, 20 March 2007 15:44 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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It'll be released on the 12th of wait till it's ready.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine transformation mod [message #17292 is a reply to message #17257] Thu, 22 March 2007 19:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

http://www.youtube.com/watch?v=IJvEi9xeEvU

woot a video

this is an early version of the transformation cutscene and shows some of the fighting


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Thu, 22 March 2007 19:41]

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Re: Balverine transformation mod [message #17295 is a reply to message #17292] Thu, 22 March 2007 20:57 Go to previous messageGo to next message
xeperdamien is currently offline  xeperdamien
Messages: 27
Registered: December 2005
Looking nice so far, but is the transformation permanent (using just game play)? if not how would the transformation back work (Consenting this may be more than you care to do) time based if possible or another trigger?
Re: Balverine transformation mod [message #17296 is a reply to message #17295] Thu, 22 March 2007 21:02 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

currently it is permanent until yuo activate the cutscene again and instead of watching it pressing escape, this runs a shorter cutscene then you are back to normal

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #17306 is a reply to message #17296] Fri, 23 March 2007 04:21 Go to previous messageGo to next message
buljo is currently offline  buljo
Messages: 6
Registered: March 2007
Location: Osijek

Which program didi u use to film the video?

this cat, is cat, a cat, good cat, way cat, to cat, keep cat, ignurent cat, idiots cat, busy cat

--Now read this without cat--
Re: Balverine transformation mod [message #17309 is a reply to message #17306] Fri, 23 March 2007 05:00 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Nice! Cool

Busy!
Re: Balverine transformation mod [message #17327 is a reply to message #17309] Fri, 23 March 2007 16:22 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i used fraps

http://www.fraps.com/download.php


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #17415 is a reply to message #17327] Mon, 26 March 2007 14:47 Go to previous messageGo to next message
darylb is currently offline  darylb
Messages: 15
Registered: August 2006
Location: England
OH MAN i knew this was possible not the way i envisioned it (bezerk moding) but damn brilliant is it possible to triger the cutscene using an expression? that would allow you to transform anywhere i guess Very Happy

You cannot begin to fathom the depths of my mind!

EDAM CHEESE???
Re: Balverine transformation mod [message #17528 is a reply to message #17415] Thu, 29 March 2007 21:49 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

t'was originally going to be a berserk thing

then decided it was easier and better to do it this way


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #17549 is a reply to message #17222] Fri, 30 March 2007 18:53 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
man this mod looks cool and yes people wait till its finished till then stop asking when it is being released Cool

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Balverine transformation mod [message #18055 is a reply to message #17549] Thu, 12 April 2007 16:42 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol. now your opinion has changed Razz

i might consider releasing a version that doesnt have the quest and stuff


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #18107 is a reply to message #18055] Fri, 13 April 2007 18:54 Go to previous messageGo to next message
Alu. is currently offline  Alu.
Messages: 7
Registered: March 2007
That sounds like an excellent idea for keeping the excited and impatient "fans" ( Rolling Eyes ) at bay.

Note: Nice to see you told the folks down at the official site too. Smile
Re: Balverine transformation mod [message #18598 is a reply to message #18107] Sat, 28 April 2007 09:48 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
I read the above posts. And I think it would be a great idea to release some sort of early version of the mod. Impatient fans (including myself Razz ) would love an early version of the mod. Take your time as I'm sure your busy with other mods.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters

[Updated on: Sat, 28 April 2007 09:48]

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icon14.gif  Re: Balverine transformation mod [message #18624 is a reply to message #18598] Sun, 29 April 2007 07:43 Go to previous messageGo to next message
Soul2u2 is currently offline  Soul2u2
Messages: 9
Registered: April 2007
Location: Roermond
Breba wrote on Sat, 28 April 2007 18:48

I read the above posts. And I think it would be a great idea to release some sort of early version of the mod. Impatient fans (including myself Razz ) would love an early version of the mod. Take your time as I'm sure your busy with other mods.


I think he's totally right Razz I also think there are a lot of people that want an early version of this awesome mod. Keep up the good work Very Happy


http://img403.imageshack.us/img403/3973/fableyl4.png
Re: Balverine transformation mod [message #18635 is a reply to message #18624] Sun, 29 April 2007 14:18 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Look here: http://forums.projectego.net/balverine-hero-mod-2575/

If anything goes wrong, you are on your own...


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sun, 29 April 2007 22:49]

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Re: Balverine transformation mod [message #18727 is a reply to message #18055] Thu, 03 May 2007 04:16 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
no the balverine can't teleport and won't move if he's in the teleporter.

http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Balverine transformation mod [message #18731 is a reply to message #18727] Thu, 03 May 2007 14:42 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
the beta and the finished mod are by marcopolo. marcopolo is still working on it.

http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Balverine transformation mod [message #18772 is a reply to message #17222] Fri, 04 May 2007 16:51 Go to previous messageGo to next message
Zenebatos is currently offline  Zenebatos
Messages: 3
Registered: April 2007
Personnaly it would be more interresting if the Hero transforme into a White Balverine.
Because White Balverines are more powerfull men then avarage that are cursed with the balverin curse.

And in the futur an "Armored" Balverine skin would be great,you know just a shoulderpad ,a belt wiht a tabard and some chaines around his arms^^

Like the Werewolf's in the comics Requiem,Vampires Knight(its an frenche comic an the original title is Reqeuiem,Chevalier Vampire)
Re: Balverine transformation mod [message #18796 is a reply to message #18772] Sat, 05 May 2007 14:08 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

less than that i think

it's almost done really, just gotta get the cutscene back off of someone since i lost it...

the rest shouldn't be hard to rebuild, the actual creature took me about an hour and i can get the cappearancedef again easily enough

so yeah

i'd say another few weeks

sorry to everyone for the delay


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #18797 is a reply to message #18796] Sat, 05 May 2007 14:11 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
No problem, can't wait for the modd Smile

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #18867 is a reply to message #18797] Mon, 07 May 2007 19:51 Go to previous messageGo to next message
Dark3r_Hunter is currently offline  Dark3r_Hunter
Messages: 27
Registered: May 2007

will this be for xbox also?

----------------------------------
-{Current Projects}-
New and Improve Jack mod (XBOX)
----------------------------------
-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
----------------------------------
Re: Balverine transformation mod [message #18874 is a reply to message #18867] Tue, 08 May 2007 05:14 Go to previous messageGo to next message
Dark3r_Hunter is currently offline  Dark3r_Hunter
Messages: 27
Registered: May 2007

lol i guess...i wonder if my comp could run it....well thnx any way

----------------------------------
-{Current Projects}-
New and Improve Jack mod (XBOX)
----------------------------------
-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
----------------------------------
Re: Balverine transformation mod [message #18877 is a reply to message #17222] Tue, 08 May 2007 08:00 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Minimum system requirements

To play Fable: The Lost Chapters, your computer must meet or exceed the following minimum system requirements:

• One of the following Microsoft Windows XP operating systems:

Microsoft Windows XP Home Edition
Microsoft Windows XP Professional
Microsoft Windows XP Media Center Edition

• A computer that has a 1.4 gigahertz (GHz) equivalent or higher processor.
• Microsoft DirectX 9.0 or a later version of Microsoft DirectX. Microsoft DirectX 9.0c is installed by Fable: The Lost Chapters. (Also available here.)
• 256 megabytes (MB) of system RAM.
• 3 gigabytes (GB) of available hard disk space.
• 32x speed or faster CD-ROM drive.
• 64 MB shader-capable video card.
• A sound card and either a set of speakers or a set of headphones are required for audio.
• A Microsoft Mouse or compatible pointing device.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Tue, 08 May 2007 08:05]

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Re: Balverine transformation mod [message #19180 is a reply to message #17222] Sat, 19 May 2007 09:48 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
It'll be finished when it's finished. You people seriously need to learn some patience. If I see too many more "when's it gonna be ready", "release it pleaz" or similar I might start on a deleting spree.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Sat, 19 May 2007 09:50]

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Re: Balverine transformation mod [message #19182 is a reply to message #17222] Sat, 19 May 2007 10:44 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

most peoples patience only lasts a few hours so when you tell then just to wait once and thyen a month or so later to wait some more they get frustrated
Re: Balverine transformation mod [message #19198 is a reply to message #17222] Sat, 19 May 2007 15:16 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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If they aren't prepared to wait for someone who's giving their time for nothing then they don't deserve the result.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine transformation mod [message #19209 is a reply to message #17222] Sun, 20 May 2007 00:54 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
satan you find new ways of inspiring me with words of wisdom

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Balverine transformation mod [message #19212 is a reply to message #17222] Sun, 20 May 2007 01:04 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

i know i can wait forever and a day for somethin but thats not whats in question. what can i do to help out is the real question that everyone should be asking instead of whens it gonna be done.
Re: Balverine transformation mod [message #19229 is a reply to message #19209] Sun, 20 May 2007 12:41 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
I agree with Satan. I mean I can't wait for the mod either, but stop rushing Marcopolo. So instead of asking him when its gonna be ready or to hurry up, be patient and stop being a pain.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #19238 is a reply to message #19229] Sun, 20 May 2007 17:14 Go to previous messageGo to next message
Dark3r_Hunter is currently offline  Dark3r_Hunter
Messages: 27
Registered: May 2007

wow... i've been watching the progress of this mod
really kewl...
can't wait till it comes out...
ur workin on a couple projects at once tho...isn't that hard?


----------------------------------
-{Current Projects}-
New and Improve Jack mod (XBOX)
----------------------------------
-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
----------------------------------
Re: Balverine transformation mod [message #19358 is a reply to message #19238] Wed, 23 May 2007 16:07 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

sorry bout the sudden lack of any news

my new psu is faulty so i havent had a computer for about 2 weeks now, currently i'm using my school's comps

i havent made any more progress but i got all the stuff backed up so once i get up and running agin i will release a standalone version and later a version with the new quest


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #19379 is a reply to message #19358] Thu, 24 May 2007 13:26 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol well thanks

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #19744 is a reply to message #19379] Tue, 05 June 2007 20:18 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah but it will also need a tng and maybe a cs if i cant get fe to merge them correctly, i was having some trouble with that

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #19761 is a reply to message #19744] Tue, 05 June 2007 22:59 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
If your FinalAlbion file is extracted, then you just replace the original tng file with the one provided.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Balverine transformation mod [message #19765 is a reply to message #19761] Tue, 05 June 2007 23:02 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
no problem


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Re: Balverine transformation mod [message #19779 is a reply to message #19765] Wed, 06 June 2007 10:59 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

also if it isnt then i will incluse a second fmp with the tng included in it because fe can merge tng fmps into the unextractged wad file

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
icon14.gif  Re: Balverine transformation mod [message #20645 is a reply to message #17222] Sat, 23 June 2007 17:12 Go to previous messageGo to next message
Skotekal is currently offline  Skotekal
Messages: 20
Registered: June 2007
Location: In A Giant Block Of Swiss...
Ive been followin this mod for awhile, and it sounds like its coming along greatly. Keep up the great work marco!
Re: Balverine transformation mod [message #20675 is a reply to message #17222] Sun, 24 June 2007 00:17 Go to previous messageGo to previous message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
Will you be able to willing transform back and forth?And also can you make one with a White Balverine?

[Updated on: Sun, 24 June 2007 00:18]

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