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BowerStone Weapon Laws [message #9135] Thu, 15 June 2006 22:04 Go to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Bowerstone now allows weapons.

But not magic (as this change is geared towards future fable:Harsh)

Edit: This fmp is free to use as a development package for any other mods. Either included or as a pre-requisite. Smile



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Fri, 16 June 2006 01:40]

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Re: BowerStone Weapon Laws [message #19133 is a reply to message #9135] Thu, 17 May 2007 22:15 Go to previous messageGo to next message
darthdnw is currently offline  darthdnw
Messages: 19
Registered: May 2007
Location: Anahiem, California
Whaaattttt!!! No magic? Why!! Please allow magic?
Re: BowerStone Weapon Laws [message #19152 is a reply to message #19133] Fri, 18 May 2007 13:45 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Do it yourself. It's not that hard. Just go into REGION in the game.bin and find Bowerstone. There should then be a box that is labeled Allows Magic or something of the sort. Then just edit that to get the desired effect.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: BowerStone Weapon Laws [message #19155 is a reply to message #9135] Fri, 18 May 2007 14:06 Go to previous messageGo to next message
darthdnw is currently offline  darthdnw
Messages: 19
Registered: May 2007
Location: Anahiem, California
Surprised I'll try, I'm new to fable modding (come from oblivion modding) Imma go see if I can do it.
Re: BowerStone Weapon Laws [message #19156 is a reply to message #9135] Fri, 18 May 2007 14:33 Go to previous message
darthdnw is currently offline  darthdnw
Messages: 19
Registered: May 2007
Location: Anahiem, California
Ya, I did it. Cool
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