Hmmm....A little help? haha... [message #19193] |
Sat, 19 May 2007 13:44 |
darthdnw
Messages: 19 Registered: May 2007 Location: Anahiem, California
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ok well here it is, I need help to advance my knowledge of fable modding, I would like anyone with a large ammount of fable mod knowledge to Send me a message on AIM, My Screen name on that is Darthdnw please help me out, a few small things are halting my progress in fable.
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Re: Hmmm....A little help? haha... [message #19197 is a reply to message #19193] |
Sat, 19 May 2007 14:53 |
darthdnw
Messages: 19 Registered: May 2007 Location: Anahiem, California
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Ok, I was messing with factions, I was trying to make "FACTION_GUILD_APPRENTICE_GOOD" ,
"FACTION_GUILD_APPRENTICE_EVIL" , "FACTION_GUILD_MEMBERS" ,
"FACTION_GUILD_SERVANTS" all kill eachother, So I Went into each faction, and deleted all of the friends list, then added eachother to foes, I save, I go to play, nothing, They are not killing eachother, I am wondering why? Also I want to know witch faction is the guards faction, the normal guards, like in heros guild and Bowerstone. All this would help my progress a bit.
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Re: Hmmm....A little help? haha... [message #19205 is a reply to message #19193] |
Sat, 19 May 2007 19:45 |
darthdnw
Messages: 19 Registered: May 2007 Location: Anahiem, California
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Heres a list of Active factions found in the CEnemyDef section, witch do the guards belong to?
FACTION TWINBLADE CAMP BANDITS
FACTION MONSTERS
FACTION VILLAGERS
FACTION HERO
FACTION GUILD APPRENTICE GOOD
FACTION RIVAL HERO
FACTION BANDITS
FACTION BODY GUARDS
FACTION TRADERS
FACTION NEUTRALS
FACTION TWINBLADE CAMP NEUTRALS
FACTION SCRIPT NEUTRALS
FACTION GUILD MEMBERS
FACTION GUILD SERVANTS
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Re: Hmmm....A little help? haha... [message #19206 is a reply to message #19193] |
Sat, 19 May 2007 19:53 |
darthdnw
Messages: 19 Registered: May 2007 Location: Anahiem, California
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Nvm I figured it all out, wow, I can't make the guards sluaghter the innocent villagers...THEY ARE VILLAGERS! ON A POWERTRIP! Wow. lame, The only way I could do this is if someone knew how to create a new guard faction that can kill the villager faction? I dunno...
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Re: Hmmm....A little help? haha... [message #19277 is a reply to message #19193] |
Mon, 21 May 2007 17:50 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Though you answered your own question.
game.bin->CREATURE->"Creature"->CEnemyDef "Link"
To add new entries. First export an entry to work from. Such as FACTION_VILLAGERS.
Right click game.bin and select create new entry. Name it anything. But make sure the defination name is FACTION. Import your example. Set it up and link it to any and all CEnemyDefs you want to use it.
Alternatively. Change an existing FACTION, rename it, refresh the game.bin by double clicking it (the entry will show up with the new name). Make an fmp. Close FE without saving anything. Load the fmp you had just created. Link it to CEnemyDefs
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Mon, 21 May 2007 17:51] Report message to a moderator
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