.X exporting error [message #20346] |
Sun, 17 June 2007 18:02 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Hello, I know I've been ignored allot, I'm sorry for my blunder I truly am, but can someone help me with this.
I'm using 3ds Max 9 to separate Maze's gloves from the rest of him, easily done. I export it as an .X and try to import it into FE, but I got this.
Also, just to see if there was something wrong other then me, I exported maze's robes (done by Bluetooth I believe) from FE, import it into 3ds max, didn't do ANYTHING, exported it, imported it into FE and got this.
Also, I reimported the .X file that I exported and it didn't show anything.
Also heres what it looks like when I export something from FE:
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
ECT. More stuff like that, but when I export from 3ds Max:
xof 0303txt 0032
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
AnimTicksPerSecond {
4800;
}
And thats all, nothing else...just that.
Heres whats odd, the second one's file size is BIGGER then the first one, witch pasted into a word document would take up 360 pages!
So, if someone would give me any idea what is going on, please.
Also, if your Xporter for 3ds max 9 works, send it to me and I'll see if its just mine.
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Assistant for Conquest
By the way, call me Searyan
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