help with spawning chest [message #20685] |
Sun, 24 June 2007 08:15 |
brudda_rigz
Messages: 22 Registered: June 2007
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alright, ive gone through 3 walkthroughs on how to spawn a chest and put items in it, but Nothing seems to work, if anyone could give me thier AIM, mine is bruddariggs998 i would love for someone to walk me through the process.
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Re: help with spawning chest [message #20686 is a reply to message #20685] |
Sun, 24 June 2007 09:35 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Albian Explorer should help. Go to an area and once it opens right click on the name on the column to the left, click wizard. In the dropdown list should be a normal treasure chest. Spawn that and it should be in the top left- corner. Move it to where you want (the darker the area, the lower it is I think). Click on it and the lower left will fill with the information of the text. Make sure that the X is at a good height with the objects about, this controls how high it is, and how low something is, to high, you can't reach if, to low, its under ground. Also scroll down you should see this code. ContainerContents[0] "OBJECT_SWORD_OF_AEONS"; Change the OBJECT_SWORD_OF_AEONS is changed to what you want. MAKE SURE THE QUOTES ARE THERE! Also make sure the UID is unique. You can save by right clicking on name in the left-hand column, and you can do all this with Fable still up, but you need to leave the area and come back before any changes are taken place. Also note that after you unpack the WAD file, you need to rename it, or move it.
Be careful with this.
Also, if that doesn't work, try this guide. http://fabletlcmod.com/forum/index.php?t=msg&th=1529& ;start=0&
New? Or looking for information? Look here before posting.
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[Updated on: Sun, 24 June 2007 09:36] Report message to a moderator
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Re: help with spawning chest [message #21268 is a reply to message #20686] |
Wed, 04 July 2007 13:08 |
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insectman
Messages: 11 Registered: July 2007 Location: colorado
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[quote title=Sean_s wrote on Sun, 24 June 2007 09:35] "Make sure that the X is at a good height with the objects about, this controls how high it is, and how low something is, to high, you can't reach if, to low, its under ground. Also scroll down you should see this code. ContainerContents[0] "OBJECT_SWORD_OF_AEONS"; Change the OBJECT_SWORD_OF_AEONS is changed to what you want."
where is the x cant find it and cant find ContanerContens OBJECT_SWORD_OF_AEONS. help!
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Clown Suit
[Updated on: Wed, 04 July 2007 13:10] Report message to a moderator
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