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Re: Boewerstone Ground Texture [message #21116 is a reply to message #21106] |
Mon, 02 July 2007 00:53 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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chaos wrote on Sun, 01 July 2007 23:39 | I have connected a lot of regions. I think I took the number down to about 45. I left out a few though. Like Bowerstone. None of it is connected. But Bowerstone's ground mesh is still invisible...
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Ground Texture is stored via the FinalAlbion.STB, which is too much of a hassle to deal with.
Ditch BowerStone Slums completely.
BlueTooth wrote on Tue, 15 August 2006 23:26 | Good luck running this with less than 2 gigs of ram.
I have a modified BowerStone Region to get around the Slums not being connected to the main landmass. I'll PM it to you later.
Edit:
NewRegion 2;
RegionName "BowerstoneSlums";
NewDisplayName "TXT_REGION_BOWERSTONE_SLUMS";
RegionDef "REGION_PICNIC_AREA";
AppearOnWorldMap;
WorldMapOffsetX 1008.0;
WorldMapOffsetY 839.0;
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
ContainsMap "FinalAlbion\BowerstoneJail.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_01.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_02.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_03.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_04.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_05.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_06.lev";
ContainsMap "FinalAlbion\BowerstoneSlums_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_02.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_03.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_04.lev";
EndRegion;
And an edited warehouse I was working on turning into a new slums.
Your going to need to ask Baystone for the AE version that'll allow you to modify NPC navigation.
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Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Mon, 02 July 2007 00:54] Report message to a moderator
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