Fable: The Lost Chapters Mod Scene
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Re: Start cutscene from sign [message #21249 is a reply to message #20556] Wed, 04 July 2007 05:28 Go to previous message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
As far as I know there hasn't been any developments to this issue...

The basic idea:

1. Add some object (like a signpost) to a TNG, make it so that it can be targeted and perhaps gives user some feedback about what to do.

2. Add a duplicate of the previous object into the TNG at the same location, but set its ObjectScale to slightly smaller, this makes it appear inside the previous object. Also, set the ScriptName to TargetForKey, this sets it up as a cutscene trigger, when you hit or damage it.

Now when the user hits the object the CS_STANDING_STONE cutscene will be triggered. This works only once for one instance of the object that has the TargetForKey scriptname.

The bad side of this system is that the Darkwood silverkey thing is lost.

You're probably after completely custom cutscenes, which sadly are not currently possible.


Busy!

[Updated on: Wed, 04 July 2007 05:30]

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