Messing with AI [message #21355] |
Thu, 05 July 2007 22:39 |
ReignOfLightning
Messages: 9 Registered: July 2007
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Has anyone done extensive testing with the AI (or Brain) of different npcs (such as Maze, JOB, Scythe, Dragon JOB, etc)? I was messing with BlueTooths perm. summon mod and while summoning some of the higher end characters I noticed that the AI was different and didn't entirely work well as a summon. They wouldn't follow you, the dragon just flies away and never returns etc. I was just wondering if anyone had played around with this stuff enough to help me understand how I can recreate their AI's so that they act in a more suitable way for summons. This mod could also possibly be used to make the game harder as well, by altering the AI so the npcs have a bit more of an umph in their attacks and patterns.
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