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Sword Request. [message #21397] Fri, 06 July 2007 21:08 Go to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
OK, so, Long time reader, first time poster and whatnot.
I have been wanting to make a (few) weapon(s) for fable for quite some time, yet i cant find any quide that tells how to add a completely new item, then give said item a texture and model and type, so here i am. ((i used the search button))
There is a screenshot attached of the simplest of the weapons that i wish to make, if oyu can help, please do, im confused beyone belief.
((screenshot: index.php?t=getfile&id=3088&private=0 ))
I can also export the model and get the texture if you need me to (so its easier). I just need someone to make it a weapon in the game, and i can do the rest.
If you are interested, please let me know.

(((sorry if this is the wrong place, but i saw other requests here, so i went ahead and made mine here too))
Re: Sword Request. [message #21398 is a reply to message #21397] Fri, 06 July 2007 21:10 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
wut game's that from?

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21399 is a reply to message #21398] Fri, 06 July 2007 21:13 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
World of warcraft, as with most of the others i wish create.
((if i can, i will get the damage as close to in the game as possible too.))
Re: Sword Request. [message #21400 is a reply to message #21397] Fri, 06 July 2007 21:26 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
maybe smooth out the mesh a lil bit first

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21402 is a reply to message #21400] Fri, 06 July 2007 21:28 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
groo wrote on Fri, 06 July 2007 21:26

maybe smooth out the mesh a lil bit first

?
Mesh?
all ive got is the model and texture.
maybe i can use Milkshape to get the mesh...
Re: Sword Request. [message #21403 is a reply to message #21397] Fri, 06 July 2007 21:35 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
model = mesh

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21406 is a reply to message #21403] Fri, 06 July 2007 21:41 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
groo wrote on Fri, 06 July 2007 21:35

model = mesh

ok, thanks.
i shall try it.
Kay, so i smoothed it out by adding more vertexes to it.
Re: Sword Request. [message #21408 is a reply to message #21397] Fri, 06 July 2007 21:46 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
nice Very Happy

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21409 is a reply to message #21408] Fri, 06 July 2007 21:53 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
groo wrote on Fri, 06 July 2007 21:46

nice Very Happy

thanks Grin
so how do i get the weapon put into the Fable database as a seperate weapon?
and if i cant do that, then how do i replace models and textures?
i need to know how to do that now, then i can find the DPS and all that later.

((also found this axe that i want to make, already smoothed up the mesh. theres a problem with it though, i cant get rid of the little black/gray ish squared at either end of it. any ideas?))
EDIT: got rid of them.
  • Attachment: axe1.bmp
    (Size: 682.72KB, Downloaded 655 times)

[Updated on: Fri, 06 July 2007 21:56]

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Re: Sword Request. [message #21410 is a reply to message #21397] Fri, 06 July 2007 21:55 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
u have to convert it to a .X model format, then add helpers to the hilt

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21411 is a reply to message #21410] Fri, 06 July 2007 21:56 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
groo wrote on Fri, 06 July 2007 21:55

u have to convert it to a .X model format, then add helpers to the hilt

how do i do that?
Re: Sword Request. [message #21412 is a reply to message #21397] Fri, 06 July 2007 22:01 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
look for .x plugin for whatever progrsm u use then export the file as a .x

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21413 is a reply to message #21412] Fri, 06 July 2007 22:05 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
groo wrote on Fri, 06 July 2007 22:01

look for .x plugin for whatever progrsm u use then export the file as a .x

I looked all through the google andi cant find one for the program im using.
Re: Sword Request. [message #21414 is a reply to message #21397] Fri, 06 July 2007 22:09 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
u can dl Blender for free, it has some good plugins

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21415 is a reply to message #21414] Fri, 06 July 2007 22:13 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
groo wrote on Fri, 06 July 2007 22:09

u can dl Blender for free, it has some good plugins

kay.
but how do i get textures to work in blender? and all of that.
also cant figure out how to get rid of that big block that is there when i open blender up.

[Updated on: Fri, 06 July 2007 22:14]

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Re: Sword Request. [message #21416 is a reply to message #21397] Fri, 06 July 2007 22:15 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
that block's for partcile effects, i doint think it effects fable

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Sword Request. [message #21417 is a reply to message #21416] Fri, 06 July 2007 22:16 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
OK, so, i try to import the model, but it doesnt show up when i use .omj, and when i use the other two typoes that i can export with, it does not work.

[Updated on: Fri, 06 July 2007 22:27]

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Re: Sword Request. [message #21426 is a reply to message #21417] Sat, 07 July 2007 01:44 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
You need to download a .x importer for Blender Wink

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Sword Request. [message #21427 is a reply to message #21426] Sat, 07 July 2007 01:48 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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HodgePodge wrote on Sat, 07 July 2007 10:44

You need to download a .x importer for Blender Wink


I believe Blender can import .x files by default, you only need an exporter. Look here.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Sword Request. [message #21447 is a reply to message #21427] Sat, 07 July 2007 09:27 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
OldBoy wrote on Sat, 07 July 2007 01:48

HodgePodge wrote on Sat, 07 July 2007 10:44

You need to download a .x importer for Blender Wink


I believe Blender can import .x files by default, you only need an exporter. Look here.

It comes with an exporter, the model just doesnt import correctly when i try to do so (the model is not a .X file yet)
There was someone who made a polearm for fable, i think ill ask him how he did that.(its a world of warcraft weapon)
Re: Sword Request. [message #21486 is a reply to message #21447] Sat, 07 July 2007 16:01 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
unfortunately that polearm crashes fable... Rolling Eyes

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Sword Request. [message #21523 is a reply to message #21486] Sun, 08 July 2007 11:32 Go to previous messageGo to next message
skullcrow is currently offline  skullcrow
Messages: 13
Registered: July 2007
HodgePodge wrote on Sat, 07 July 2007 16:01

unfortunately that polearm crashes fable... Rolling Eyes

GRR

[Updated on: Sun, 08 July 2007 11:32]

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Re: Sword Request. [message #59361 is a reply to message #21397] Sat, 11 September 2010 13:21 Go to previous messageGo to next message
gamerlee13 is currently offline  gamerlee13
Messages: 5
Registered: September 2010
is that the sword from Wow if so it looked cool in Wow and if made would look frekin' awsome in fable
Re: Sword Request. [message #59364 is a reply to message #59361] Sat, 11 September 2010 14:24 Go to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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gamerlee13 wrote on Sat, 11 September 2010 15:21

is that the sword from Wow if so it looked cool in Wow and if made would look frekin' awsome in fable

This is a very old thread, check dates before you post please. No need to revive old threads unless adding new, important info.


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