Mod problem [message #21724] |
Thu, 12 July 2007 12:07 |
solidsirhc
Messages: 91 Registered: July 2007
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Hi, I made a few mods (in downloads section). I tested them and for some reason they don't enter the data like they are supposed to. I'm not sure if I did something wrong or if it's just my fable explorer acting up. I made my changes, went on create fable mod package then grabbed my changed data entries into the box and saved it. When I reversed the changes and tried to install the mod (to test it), it loads for a second like other mods as if it's doing something, but in game the changes havn't been made. Any ideas?
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Re: Mod problem [message #21731 is a reply to message #21724] |
Thu, 12 July 2007 16:00 |
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solidsirhc wrote on Thu, 12 July 2007 21:07 | Hi, I made a few mods (in downloads section). I tested them and for some reason they don't enter the data like they are supposed to. I'm not sure if I did something wrong or if it's just my fable explorer acting up. I made my changes, went on create fable mod package then grabbed my changed data entries into the box and saved it. When I reversed the changes and tried to install the mod (to test it), it loads for a second like other mods as if it's doing something, but in game the changes havn't been made. Any ideas?
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Which mods are you talking about?
Some stuff you can't drag into the 'create fmp' box. It has to have a name. Example: you can drag a changed OBJECT entry in the box, you can't drag a changed CWeaponDef entry in the box. Hence: if you want to change a cweapondef with a mod, you need a new entry, with a name... Follow? More info here.
this is not an exit.
[Updated on: Thu, 12 July 2007 16:02] Report message to a moderator
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