Home » Fable TLC » Discussion » Definition Editing » Help - Concerning Fireball Spell, Ghost Sword and Summoning
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Re: Help - Concerning Fireball Spell, Ghost Sword and Summoning [message #21901 is a reply to message #21898] |
Tue, 17 July 2007 05:52 |
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Holy_Avenger
Messages: 87 Registered: April 2007 Location: Light within the Darkness
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Well, I go to some tutorials, but, they say that simple...too simple, without any specification about it's whereabout, exact location, up to detail. Okay? Maybe I quite a newbie, well, but thanks for your info. No harm means, but if you want to explain about what do I want to know, I'm very please to hear that.
I'm right here............
Skeeeeeeiith!!!
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Re: Help - Concerning Fireball Spell, Ghost Sword and Summoning [message #21903 is a reply to message #21898] |
Tue, 17 July 2007 06:46 |
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Holy_Avenger
Messages: 87 Registered: April 2007 Location: Light within the Darkness
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Well, yes I do, and I search into SPECIAL_(insert skill name)_DEF. Usually there will be a string that links to game's OBJECT or game's SHOT, but well, I don't see them. When I try to change ranged weapon shot, there is a link to the SHOT item, but in skill, I completely lost. I'm new at modding, so I'm really sorry for my lack of experience
I'm right here............
Skeeeeeeiith!!!
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Re: Help - Concerning Fireball Spell, Ghost Sword and Summoning [message #21914 is a reply to message #21898] |
Tue, 17 July 2007 11:11 |
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Holy_Avenger wrote on Tue, 17 July 2007 14:07 | I'm trying to make my own fireball magic, but I don't know how to change SHOT>>FIREBALL1 into other things like SHOT>>JACK_FIREBALL_SUB_SHOT or else. Anyone can help? because this one I don't see about what things that the spell use.
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Leviathan-Ran is correct, you have to change it in the SHOT section of the game.bin.
Holy_Avenger wrote on Tue, 17 July 2007 14:07 | Same with Fireball, how to get rid of Sword from Ghost Sword and change it into creature.
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1. Find the creature you want to use and export the data.
2. Find GHOSTLY_SWORD (in the CREATURE list, # 1591)
3. Import the data into the GHOSTLY_SWORD entry.
4. Apply changes.
5. Now you need to change the brain of the creature to something else. Open up the GHOSTLY_SWORD creature entry and look for PBrain.
6. Look in the BRAIN list for a BRAIN_SUMMONNED_... (the ... stands for a creature that comes closest to the creature you're using) or you can try BRAIN_BODYGUARD, or make a custum brain.
7. Put the ID of the brain you want in the PBrain field of point 5. Save changes and play.
Holy_Avenger wrote on Tue, 17 July 2007 14:07 | Last one, how to change the brain and rank? I don't see a single creature names or creature ID in Ccreature, so I don't know what creature and what code I want to edit.
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Look in the CDefs of a creature and open the CSummonableDef.
this is not an exit.
[Updated on: Tue, 17 July 2007 11:12] Report message to a moderator
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Re: Help - Concerning Fireball Spell, Ghost Sword and Summoning [message #21950 is a reply to message #21909] |
Wed, 18 July 2007 04:01 |
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Holy_Avenger
Messages: 87 Registered: April 2007 Location: Light within the Darkness
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Well, credits goes to Leviathan, thank you so much for this, really. Well, OldBoy, can you give me a tutorial about the fireball changing, or else? In my life, I want to learn something, not only being given the finished mods, but also learning, because every human must learn how to do something right?
I've met someone who being scolded because he requesting something, and the adv. modder told him to leran instead crybaby. Well......Thank you to anybody, and to Leviathan, I hope that you aren't being annoyed by me.
I'm right here............
Skeeeeeeiith!!!
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