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Re: eat to live? [message #22009 is a reply to message #22002] |
Wed, 18 July 2007 19:49 |
ShadowX630
Messages: 541 Registered: April 2007
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groo wrote on Wed, 18 July 2007 19:11 | hmmmm prolly not, unless there'd be a way to make ur health slowly and gradually go down constantly
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Can't you reverse the effects of the Health Augmentations? Like instead of having it increase your life, decrease it?
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Re: eat to live? [message #22015 is a reply to message #22013] |
Wed, 18 July 2007 23:05 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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HodgePodge wrote on Thu, 19 July 2007 00:41 | Even if that did work, It'd make you die in about 5 min rather than a few days
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Didn't the aug stuff have a health per minute? But, there's no way to balance it against the health stat increasing.
chaos wrote on Thu, 19 July 2007 01:02 | Health potions would defeat the purpose anyway. Because you could "eat" a health potion too. Not sure if you understand what I'm saying...So if someone were to do this, They should remove all the health potions from random drops, containers, and shops.
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Bonus items DO have a per second/minute. So you can have food give a greater amount of health over a period of time. While health potions give quick increases.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 18 July 2007 23:07] Report message to a moderator
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Re: eat to live? [message #22112 is a reply to message #21962] |
Fri, 20 July 2007 07:07 |
solidsirhc
Messages: 91 Registered: July 2007
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I think the negative health augmentation would work, because I think it works of percentage and not an actual number (right?). And when we talk about augmentations, we don't mean on a weapon, we mean on the actual player so it would just be a passive one. I think this is a good idea, it would certainly add good roleplay value to the game. After this, all that would be missing is the ability to sit on chairs
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