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Re: no sub_movement_dummy [message #22488 is a reply to message #22487] Tue, 24 July 2007 21:24 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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morerunes wrote on Tue, 24 July 2007 23:19

is there a way to get rid of sub_movement_dummy without making the game crash. then you could walk through anything, right?


No. It's part of the character's skeleton. Removing it would also prevent the player from ever moving.

Free roam app can disable the area clipping. And physic's models are linked in the sub-header of the models, removing them would disable clipping.

THe issue with hitting an invisible wall in the areas is do to the game not loading all the area's at once. It only loads a sub-section and is controlled in the FinalAlbion.wld



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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