no sub_movement_dummy [message #22487] |
Tue, 24 July 2007 21:19 |
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is there a way to get rid of sub_movement_dummy without making the game crash. then you could walk through anything, right?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: no sub_movement_dummy [message #22505 is a reply to message #22499] |
Tue, 24 July 2007 23:00 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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morerunes wrote on Tue, 24 July 2007 23:37 | could you move it really high into the air to get the effect?
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That won't work for what you want. This is all an animation issue. And animations aren't supported.
chaos wrote on Tue, 24 July 2007 23:59 | I thought the trees an such were part of the level mesh? Doesn't that mean it's in the STB?
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STB flora doesn't have clipping. And yes apart from a few trees they are "referenced" in the stb.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Tue, 24 July 2007 23:02] Report message to a moderator
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