Fable: The Lost Chapters Mod Scene
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Re: Fictionous Drugs [message #22726 is a reply to message #22598] Thu, 26 July 2007 21:47 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

please, I need somebody to help me debug this, I need somebody good with mesh modeling and texture edits.

any feedback on these items is appreciated.

note: if you install this fmp, make sure you backup all files associated with the bs_grog_barrel including textures and models (dont worry about cdefs)

I used this code, and now when you go into the area it's in, it crashes. It only crashes when you get into the tng it is associated with.

Quote:


NewThing Object;
Player 4;
UID 18446741874686299934;
DefinitionType "OBJECT_DUFF_BARREL";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.872800;
PositionY 80.072750;
PositionZ 18.449300;
RHSetForwardX 0.952888;
RHSetForwardY -0.303322;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 20;
EndCTCStockItem;
Health 1.0;
EndThing;



edit: I found out that it works if you change the model, if someone could help me figure out what's wrong with it, it would be gladly appreciated.

edit:

load both fmp's, betaduff first, then duffbarrel.
  • Attachment: betaduff.fmp
    (Size: 51.64KB, Downloaded 1011 times)
  • Attachment: duffbarrel.fmp
    (Size: 5.17KB, Downloaded 1035 times)


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 28 July 2007 00:45]

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