Fable: New Consumables (Formarly Slums of Albion) [message #22598] |
Wed, 25 July 2007 18:27 |
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Should I Finish This?[ 102 votes ] |
1. |
yes |
96 / 94% |
2. |
no |
6 / 6% |
Romulan Ale: 100% Done
Tommacco Juice: 100% Done
Wine: 100% Done
Placing of Foods: 0.5% Done
Duff Barrel: *terminated*
Dr. Jack's "spear pills" (idea Groo's): 100% Done
Cracka Cola: 0% Done
Pepsi Cola: 100%
Overall: 15%
I need ideas. ?% Done
team:
just me
edit: changed them both slightly
here is the fmp for both tommacco juice and romulan ale.
update: Now called Fable: The Slums of Albion
have made wine, it and Romulan Ale are available in the guild tavern for sale and is buying.
update: now have sexy potion. nomatter how butt-ugly you are, drink this to be attractive. Find it in hook coast general store.
one fmp has everything, the other has only the sexy potion
update: fixed sexy potion
update: finished Spear Pills, and now generalizing this mod to new foods.
*updated SPEARPILL at 2 downloads*
*UPDATED* Now has bacon & eggs breakfast! part of your essential nutrients!
UPDATE: 12-19-07
Now you can drink Pepsi!
VID HERE
spawning one spawns in guild demon door chest
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Attachment: newitems.fmp
(Size: 39.76KB, Downloaded 1170 times)
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Attachment: SPEARPILL.fmp
(Size: 960.37KB, Downloaded 1095 times)
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Attachment: bacon and eggs.fmp
(Size: 225.72KB, Downloaded 1109 times)
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Attachment: Pepsi.zip
(Size: 589.47KB, Downloaded 1180 times)
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Wed, 02 January 2008 21:27] Report message to a moderator
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Re: Fictionous Drugs [message #22601 is a reply to message #22598] |
Wed, 25 July 2007 18:35 |
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Here is the not-so long awaited ROMULAN ALE!!
edit: the entry name is OBJECT_ROMULAN_ALE
you will need to spawn both of them, as I don't know how to include tng's in an fmp
get it at the top of the page along with tommacco juice.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Wed, 25 July 2007 22:30] Report message to a moderator
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Re: Fictionous Drugs [message #22608 is a reply to message #22598] |
Wed, 25 July 2007 19:37 |
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you use them, it has different effects. You get drunk. It is mostly supposed to just be moderately humorous.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fictionous Drugs [message #22726 is a reply to message #22598] |
Thu, 26 July 2007 21:47 |
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please, I need somebody to help me debug this, I need somebody good with mesh modeling and texture edits.
any feedback on these items is appreciated.
note: if you install this fmp, make sure you backup all files associated with the bs_grog_barrel including textures and models (dont worry about cdefs)
I used this code, and now when you go into the area it's in, it crashes. It only crashes when you get into the tng it is associated with.
Quote: |
NewThing Object;
Player 4;
UID 18446741874686299934;
DefinitionType "OBJECT_DUFF_BARREL";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.872800;
PositionY 80.072750;
PositionZ 18.449300;
RHSetForwardX 0.952888;
RHSetForwardY -0.303322;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 20;
EndCTCStockItem;
Health 1.0;
EndThing;
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edit: I found out that it works if you change the model, if someone could help me figure out what's wrong with it, it would be gladly appreciated.
edit:
load both fmp's, betaduff first, then duffbarrel.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sat, 28 July 2007 00:45] Report message to a moderator
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Re: Fable: The Slums of Albion [message #22858 is a reply to message #22598] |
Sun, 29 July 2007 13:24 |
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now there is wine. Available in the guild tavern along with Romulan Ale
could use somebody to make a cigarette, just a working model with a texture.(please dont replace anything)
edit: now has sexypotion. (look at first post for all updates)
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sun, 29 July 2007 15:59] Report message to a moderator
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Re: Fable: The Slums of Albion [message #27608 is a reply to message #22598] |
Tue, 18 September 2007 10:35 |
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im not that good but i can help out a little and i know how to make objects(some) depending on what they are, so i will help just pm me if you want something done and ill try to take a crack at it.
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Re: Fable: The Slums of Albion [message #27632 is a reply to message #22598] |
Tue, 18 September 2007 14:00 |
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FINALLY!!!! Thank you! could you take a look at the duff barrel in one of the previous posts? THANK YOU!
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: The Slums of Albion [message #27667 is a reply to message #22598] |
Tue, 18 September 2007 14:27 |
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Test it i checked all references to cdefs and they are all correct as far as i know.also if you can tell me what exactly it adds/replaces and what cdefs were used for the duff barell i will combine the duffbarrel fmp with the betaduff fmp with the fix and release it as a final version.
Edit:it seems to crash the game even if im in oakvale.
[Updated on: Tue, 18 September 2007 15:30] by Moderator Report message to a moderator
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