|
|
|
|
|
|
|
|
|
|
Re: Berserk Mods [message #23174 is a reply to message #22993] |
Thu, 02 August 2007 19:42 |
|
You go into the bones folder, (in the main folder go to data>>bones) just change the numbers.
edit: why are you posting tattoo ideas here? pretty cool though
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Thu, 02 August 2007 19:43] Report message to a moderator
|
|
|
|
|
|
|
Re: Berserk Mods [message #23180 is a reply to message #22993] |
Thu, 02 August 2007 19:53 |
|
RightNut
Messages: 43 Registered: July 2007 Location: Canada
|
|
|
|
very nice. thanks. Now I have somthing to do for about 10 hours (give or take depending on my frustration levels)
|
|
|
Re: Berserk Mods [message #23181 is a reply to message #22993] |
Thu, 02 August 2007 20:01 |
|
note: you can search through files to find different properties, here is one with every property (I don't know what all of them mean), just change everything to 1.4 or so to make it normal
edit: if your character is in the ground or floating, change the sub movement dummy. you an change all three numbers in sub movement dummy to make him higher or lower
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Thu, 02 August 2007 20:04] Report message to a moderator
|
|
|
Re: Berserk Mods [message #23182 is a reply to message #22993] |
Thu, 02 August 2007 20:08 |
|
RightNut
Messages: 43 Registered: July 2007 Location: Canada
|
|
|
|
Quote: | (I don't know what all of them mean), just change everything to 1.4 or so to make it normal
|
Lol, spoken like a true modder.
|
|
|
Re: Berserk Mods [message #23183 is a reply to message #22993] |
Thu, 02 August 2007 20:09 |
|
lol, I know everything except X_movement_dummy, couldn't figure that out
maybe I will make a text file that tells what everything is
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Thu, 02 August 2007 20:10] Report message to a moderator
|
|
|
|
|
|
|
Re: Berserk Mods [message #23188 is a reply to message #22993] |
Thu, 02 August 2007 20:25 |
|
RightNut
Messages: 43 Registered: July 2007 Location: Canada
|
|
|
|
famer, eh? Hmm I dont think that farmers fly. yeah I found it male fammer. he has no sub movment dummy. mabey its a replacement of some sort.
|
|
|
|
Re: Berserk Mods [message #23190 is a reply to message #22993] |
Thu, 02 August 2007 20:29 |
|
RightNut
Messages: 43 Registered: July 2007 Location: Canada
|
|
|
|
of_farmer_female_set =
Sub_movement_dummy: 1.0, 1.0, 0.95;
WEAPON_FOCUS_01: 1.0, 1.1, 1.2;
WEAPON_FOCUS_02: 1.0, 1.1, 1.2;
of_farmer_male_set =
WEAPON_FOCUS_01: 1.05, 1.2, 1.2;
WEAPON_FOCUS_02: 1.05, 1.2, 1.2;
X_movement_dummy: 1.0, 1.0, 0.95;
looks as though its a differnt code type for sub movement dummy.
[Updated on: Thu, 02 August 2007 20:30] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: Berserk Mods [message #23198 is a reply to message #22993] |
Thu, 02 August 2007 20:47 |
|
RightNut
Messages: 43 Registered: July 2007 Location: Canada
|
|
|
|
yeh I just found it. clicked on profile button on my post. But, now that I look back on your topic I think we wrecked it. Ill make a bone configuration to add. to revive it.
|
|
|
|
|
|
|
|
|