Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Definitions » Summoning Gaurds
Summoning Gaurds [message #23253] Fri, 03 August 2007 19:19 Go to previous message
runeblade265 is currently offline  runeblade265
Messages: 20
Registered: June 2007
Ok what this mod does is it changes your ghost sword ability to summon guards i changed the text to to fit the mod

The cool thing about this is that i increased teh spawn radius so they spawn far away from you and then they come running to you as if you called for their help and they came rather than them just appearing out of nowhere

NOTE: sometimes obstacles are in the way so instead of spawning far away it spawns close to you. Also i used the bandit brain instead so yeha
Screenies:




Later on ill do it with bandits and assasins
EDIT:i realised that the text remained the same so i edited it and here is the new version
Download:
  • Attachment: Fixed.fmp
    (Size: 24.69KB, Downloaded 869 times)

[Updated on: Sat, 04 August 2007 12:28]

Report message to a moderator

 
Read Message
Read Message
Read Message
Previous Topic: finished:bandits with summoner swords
Next Topic: Jack Of Blades Character Mod
Goto Forum:
  


Current Time: Thu Nov 28 20:09:03 PST 2024

Total time taken to generate the page: 0.14476 seconds