New NPC, with dialogue? [message #23423] |
Mon, 06 August 2007 23:24 |
Darkechibi
Messages: 5 Registered: October 2006
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I am currently trying to add a new NPC (prostitute) and really would like to give her original dialogue. I believe this to be possible, but have no idea how to do so.
Here is what I have done so far.
I have a new entry in the bordello, she has a unique ID and appears, working, but has the voice of SOPHIA as this is her ScriptData.
I would like to make her TEXT appear different that sophia's and remove her voice.
I obviously need to change her scriptdata to something else, by creating a new entry, but how? I had intended to export whatever controls this data, edit it, and reimport it, would that work?
I would appreciate any and all useful comments.
THANKS
DC
Quantumbutterfly.net (warning adult material)
[Updated on: Mon, 06 August 2007 23:27] Report message to a moderator
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Re: New NPC, with dialogue? [message #55515 is a reply to message #23423] |
Sat, 02 January 2010 12:06 |
Torionel
Messages: 71 Registered: March 2009
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I undestood this function.
1) Export from text.big some dialog such as TEXT_QST_B13_****_HAPPY.
2) Make new dialog, Symbol Name - TEXT_QST_B13_****_HAPPY
**** - it is just something what you want to see there.
'Identifier' - 'TEXT_QST_B13_****_HAPPY', too.
'Content' - text of your custom dialog for npc.
Save these all things and exit FE.
3) Spawn NPC, ScriptName - BordelloLady, ScriptData - something that you wrote in '****' place on step two.
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