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Re: Summoned Army, would it work? [message #23413 is a reply to message #23412] |
Mon, 06 August 2007 22:38 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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HodgePodge wrote on Tue, 07 August 2007 00:29 | Okay, I'm making progress. The villager is friendly, and he follows me, though not through regions. The only problem is, he doesn't attack. I gave him a weapon, the brain of a summoned bandit, and I gave him a new CAppearanceDef just to make sure that he had the anims to attack, and he still just follows me around with his axe out while I'm being killed. Ideas?
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Factions.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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Re: Summoned Army, would it work? [message #23414 is a reply to message #23399] |
Mon, 06 August 2007 22:41 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Try the brain of a guard, or base the new creature off a guard, they attack hostile enemy's naturally (thats why my mod, reinforcements, works).
New? Or looking for information? Look here before posting.
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Assistant for Conquest
By the way, call me Searyan
[Updated on: Mon, 06 August 2007 22:41] Report message to a moderator
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Re: Summoned Army, would it work? [message #23419 is a reply to message #23399] |
Mon, 06 August 2007 23:00 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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I might do this in a large area, for my amusement (I once, with my Jack's minions bow, summoned a bunch of minions, and used the insane TurnCoat mod to take over half of them, and had them fight it out while I watched on top of a cliff.)
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Mon, 06 August 2007 23:12] Report message to a moderator
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