Keshire Cleaver [message #23659] |
Fri, 10 August 2007 03:49 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Feel free to use this model as you like. It uses the cleaver Texture.
And is based on the one pictured here.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Fri, 10 August 2007 03:50] Report message to a moderator
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Re: Keshire Cleaver [message #23889 is a reply to message #23882] |
Mon, 13 August 2007 05:29 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Kain wrote on Mon, 13 August 2007 06:37 |
BlueTooth wrote on Sat, 11 August 2007 01:15 |
The problem is, unless I want to do it by hand with a hex editor I'll have to code it into FE. And I don't think I'm that good of a coder.
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would this only make this weapon dynamic or would it also give the possibility to implent other dynamic weapons?
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Coding it into FE would be basically supporting dynamic meshes. I already know how I want to do it. It'd be just a matter of coding it in. But I hate coding.
If you can code feel free to give it a crack.
http://fabletlcmod.com/wiki/doku.php?id=file_formats:bbm#dyn amic_clothing
I'll gladly answer any questions.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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