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Re: Some Information about Custom Bodyguards [message #23726 is a reply to message #23107] Fri, 10 August 2007 21:38 Go to previous message
fledermaus is currently offline  fledermaus
Messages: 13
Registered: August 2007
Yeah, I'll check it out. I'm not sure how much time I'll get this weekend though...

EDIT: OK, in the 'Identifier' field you need to put an original game dialogue entry, like TEXT_QST_038_BRIAR_ATTACK or whatever. It's the original game entries that have the voices. In other words, all of your "masking" entries will have the data for an original entry.
That was fairly horribly explained; if you need more/better explanation, just ask.

[Updated on: Fri, 10 August 2007 21:57]

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