How to create new weapons and armors. [message #23546] |
Wed, 08 August 2007 11:51 ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
solidsirhc
Messages: 91 Registered: July 2007
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I'm trying to make a mod which will add new weapons and armors on top of the ones already ingame, but having a little trouble.
1. Is there already a guide for this, I can't find one in the wiki.
2. If not, can someone tell me what to do once I have done the following:
- Right click on game.bin, click new data entry.
- Click "Select Data File", and chose this game.bin file I have edited.
- Made the type OBJECT
- Named my object in the field above
- Now have a blank entry that looks like the my attached screen shot.
Now what do I do to add the data I need to create a fully funtional item of clothing?
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Attachment: PIC.JPG
(Size: 114.97KB, Downloaded 584 times)
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Re: How to create new weapons and armors. [message #23725 is a reply to message #23546] |
Fri, 10 August 2007 20:29 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
crazybunny
Messages: 173 Registered: July 2007
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argg...first, find a piece of clothing premade identical to the new one, open it in FE and click export. Then, rightclick game.bin and create new entry. choose what you exported for the data file, and make it an object. Then open it, and then follow the new clothing template on the wiki. Next time, use search.
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Re: How to create new weapons and armors. [message #23730 is a reply to message #23729] |
Sat, 11 August 2007 01:29 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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1)Find identical object.
2)Change it
3)rename the OBJECT (remember to hit apply, refresh the bin so you see the effect)
4)create fmp
5)close FE so the changes you made aren't saved.
loading the fmp you made will create a new entry.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Sat, 11 August 2007 01:29] Report message to a moderator
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Re: How to create new weapons and armors. [message #23743 is a reply to message #23730] |
Sat, 11 August 2007 15:43 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
crazybunny
Messages: 173 Registered: July 2007
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BlueTooth wrote on Sat, 11 August 2007 01:29 | 1)Find identical object.
2)Change it
3)rename the OBJECT (remember to hit apply, refresh the bin so you see the effect)
4)create fmp
5)close FE so the changes you made aren't saved.
loading the fmp you made will create a new entry.
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wow!never thought of that...dont you have to make the cdefs also though?
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