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Re: Keshire Sickle [message #24059 is a reply to message #24055] |
Wed, 15 August 2007 06:17 |
Palle
Messages: 3 Registered: August 2007 Location: Sweden / Malmo
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Alunage wrote on Wed, 15 August 2007 05:44 | wow thats a very cool dude,.,.,.,
this is my first post ehehehehhe
gotta ask tho is it gonna be in my inventory already?
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No. You have to spawn it in a chest or in your inventory.
This looks awsome
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Re: Keshire Sickle [message #24076 is a reply to message #24072] |
Wed, 15 August 2007 10:51 |
ShadowX630
Messages: 541 Registered: April 2007
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It isn't fair! I can't even use this mod (or any mod for that matter) because my stupid Gameing Computer/Server melted it's own motherboard! Now that I have a AC in my basement that should help, but now I need to shop for a better motherboard!
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Re: Keshire Sickle [message #45309 is a reply to message #45307] |
Tue, 02 September 2008 20:17 |
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there is already a mod to spawn a whole bunch of stuff, including this
OldBoy's chest or something like that
don't bump old threads
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Keshire Sickle [message #55237 is a reply to message #24035] |
Tue, 15 December 2009 09:14 |
Wolfarex
Messages: 2 Registered: December 2009 Location: Norway
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I would love a mod to spawn a chest with it in aswell, seems like a awsome weapon and i cant seem to get it in my inventory.
i always get a error
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Re: Keshire Sickle [message #56030 is a reply to message #24035] |
Wed, 03 February 2010 10:55 |
Kairyuka
Messages: 9 Registered: February 2010
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For some reason, when I spawned this in a chest, my Fable crashed :S No error messages or anything, just crash :S
Gonna spawn it in my inv. and see if that works :S
EDIT: Nope, when I try to spawn it in my inv. I can't even find the OBJECT_KESHIRE_SICKLE file :S This seems to apply for the "Renji Blade" as well :S
[Updated on: Wed, 03 February 2010 11:07] Report message to a moderator
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Re: Keshire Sickle [message #56531 is a reply to message #56528] |
Mon, 22 March 2010 20:22 |
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Lord Mandarin wrote on Mon, 22 March 2010 21:33 | Wow, just wow, like oh wow.
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Care to extrapolate?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Keshire Sickle [message #57167 is a reply to message #57163] |
Sun, 09 May 2010 09:22 |
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pedrofiski wrote on Sun, 09 May 2010 07:54 | SOMEONE HELP!!!
I dunno how to install it...
Where do i save?
How do i open in Fable Explorer?
How????
HELP PLZ!!!
( Yes I am new here...)
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We have a tutorial section. Use it.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Keshire Sickle [message #57298 is a reply to message #24059] |
Mon, 24 May 2010 05:01 |
tedytadi
Messages: 3 Registered: May 2010
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Palle wrote on Wed, 15 August 2007 06:17 |
Alunage wrote on Wed, 15 August 2007 05:44 | wow thats a very cool dude,.,.,.,
this is my first post ehehehehhe
gotta ask tho is it gonna be in my inventory already?
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No. You have to spawn it in a chest or in your inventory.
This looks awsome
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sorry for asking i am new but how do you add it in your inventory
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Re: Keshire Sickle [message #58826 is a reply to message #24035] |
Wed, 11 August 2010 06:12 |
Allvar
Messages: 4 Registered: August 2010
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I get an error when i add the sword in Weapon1
Quote: | Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.InvalidCastException: Die angegebene Umwandlung ist ungültig.
bei Fable.ContentManagement.GameBIN.Member.set_Value(Object val)
bei Fable.ContentManagement.GameBIN.MemberDisplay.btnSelectEntry _Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(M essage& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Mes sage& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll.
----------------------------------------
FableExplorer
Assembly-Version: 1.0.2628.7216.
Win32-Version: 1.0.2628.7216.
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable Explorer.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2. 0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c5 61934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0_ _b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
FableContentManagement
Assembly-Version: 1.0.2628.7215.
Win32-Version: .
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable ContentManagement.DLL.
----------------------------------------
msvcm80
Assembly-Version: 8.0.50727.4927.
Win32-Version: 8.00.50727.4927.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e 18e3b_8.0.50727.4927_none_d08a205e442db5b5/msvcm80.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77 a5c561934e089/System.Xml.dll.
----------------------------------------
FableArchives
Assembly-Version: 1.0.2628.7204.
Win32-Version: .
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable Archives.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.re sources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.res ources.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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