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Creature Generator [message #24077] Wed, 15 August 2007 10:57 Go to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Sorry for the new topic, but could somebody tell me how to make a creature generator, I searched, and all I found was a script in the wiki, I edited it to look like this

Quote:

NewThing Marker;
Player -1;
UID 18446790104187468629;
DefinitionType "MARKER_CREATURE_GENERATOR";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 76.053960;
PositionY 172.761800;
PositionZ 67.447940;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCCreatureGenerator;
CreatureFamilies[0] "UNDEAD_FAMILY_02";
GenerationRadius 25.0;
SelfTriggerRadius 1.0;
SelfTrigger FALSE;
SelfTriggerResetInterval 0;
TriggerOnActivate TRUE;
ActiveCreatureLimit 1;
TotalGenerationLimit 5;
NumTriggers -1;
ScriptNameOfAllGeneratedCreatures "";
EndCTCCreatureGenerator;
StartCTCActivationReceptorCreatureGenerator;
DeactivateAfterSetTime TRUE;
FramesAfterActivationToDeactivate 150;
ActivateOnActivate FALSE;
TriggerOnActivate TRUE;
EndCTCActivationReceptorCreatureGenerator;
StartCTCActivationTrigger;
ReceptorUID 0;
EndCTCActivationTrigger;
StartCTCCreatureGeneratorCreator;
EndCTCCreatureGeneratorCreator;
Health 1.0;
EndThing;


it didn't work...


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24078 is a reply to message #24077] Wed, 15 August 2007 11:05 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
you'll have to change the x, y, and z coordinates to the region you're doing it in. make sure you look in CREATURE_GENERATION_FAMILY in the game.bin to put in a family to generate.

http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Creature Generator [message #24079 is a reply to message #24077] Wed, 15 August 2007 11:06 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I already did that
it still didn't work. I used albion explorer to place it.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24080 is a reply to message #24077] Wed, 15 August 2007 11:13 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
try changing this. ActiveCreatureLimit 1; to this
ActiveCreatureLimit -1;

if it ain't that, try changing these ones in that script to these. that's all i can guess is wrong. that one in the wiki didn't help me either so i found one in a .tng to copy to learn.

RHSetForwardX -0.927155;
RHSetForwardY 0.374618;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.999994;
RHSetUpZ 0.0;


http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Creature Generator [message #24082 is a reply to message #24077] Wed, 15 August 2007 11:16 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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you're sure I don't need to put something else there too? I used a script from another tng, and that didn't work either.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24083 is a reply to message #24077] Wed, 15 August 2007 11:19 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
here's mine if you want to compare them. you could try changing the UID also.

NewThing Marker;
Player -1;
UID 58446741874686298534;
DefinitionType "MARKER_CREATURE_GENERATOR";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 81.37109;
PositionY 90.279297;
PositionZ 29.5;
RHSetForwardX -0.927155;
RHSetForwardY 0.374618;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.999994;
RHSetUpZ 0.0;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCCreatureGenerator;
CreatureFamilies[0] "HOBBES_05_C";
GenerationRadius 19.0;
SelfTriggerRadius 1.0;
SelfTrigger FALSE;
SelfTriggerResetInterval 0;
TriggerOnActivate TRUE;
ActiveCreatureLimit -1;
TotalGenerationLimit -1;
NumTriggers -1;
ScriptNameOfAllGeneratedCreatures "";
EndCTCCreatureGenerator;
StartCTCActivationReceptorCreatureGenerator;
DeactivateAfterSetTime TRUE;
FramesAfterActivationToDeactivate 150;
ActivateOnActivate TRUE;
TriggerOnActivate TRUE;
EndCTCActivationReceptorCreatureGenerator;
StartCTCActivationTrigger;
ReceptorUID 0;
EndCTCActivationTrigger;
StartCTCCreatureGeneratorCreator;
EndCTCCreatureGeneratorCreator;
Health 1.0;
EndThing;


http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Creature Generator [message #24085 is a reply to message #24077] Wed, 15 August 2007 11:25 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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I'll give this one a shot, thanks Smile

edit: nope, didn't work, is it because it is in start_oakvale_filler 2?


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 15 August 2007 11:34]

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Re: Creature Generator [message #24086 is a reply to message #24077] Wed, 15 August 2007 11:45 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
i'm not sure. i've never messed with the fillers before.

http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Creature Generator [message #24087 is a reply to message #24077] Wed, 15 August 2007 11:46 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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before anyone asks, yes I added a null section

edit:
andymac525 wrote on Wed, 15 August 2007 13:45

i'm not sure. i've never messed with the fillers before.

oh well, thanks for the help anyways Confused


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 15 August 2007 11:47]

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Re: Creature Generator [message #24088 is a reply to message #24087] Wed, 15 August 2007 11:49 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Won't work in the fillers because it has no NPC nav data.

The only creatures that will work in a filler are the earth troll, and the different nymphs.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Creature Generator [message #24089 is a reply to message #24077] Wed, 15 August 2007 11:50 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
no prob.

http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: Creature Generator [message #24090 is a reply to message #24088] Wed, 15 August 2007 11:51 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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chaos wrote on Wed, 15 August 2007 13:49

Won't work in the fillers because it has no NPC nav data.

The only creatures that will work in a filler are the earth troll, and the different nymphs.

thank you so much! Smile


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24091 is a reply to message #24090] Wed, 15 August 2007 11:52 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
No problem. If you want to get creature generators to work, edit the NPC nav data with Albion Explorer. The only problem is it's really shitty and most areas can't be edited. Good luck to you.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Creature Generator [message #24097 is a reply to message #24077] Wed, 15 August 2007 12:19 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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now it crashes. Confused oh, and what does "special" mean when you "paint" npc nav data in albion explorer

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24098 is a reply to message #24097] Wed, 15 August 2007 12:24 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I think it's for the exit points, certain NPC's won't pass the blue. Use the brown brush.

And I'm not suprised it crashes, I couldn't get any of the areas I need to fix to work for me either.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Creature Generator [message #24099 is a reply to message #24077] Wed, 15 August 2007 12:25 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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ok, oh well, I couldn't get a nymph to spawn either though, is that from the same problem?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24100 is a reply to message #24099] Wed, 15 August 2007 12:27 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
No nymphs can follow the player into the filler. Hasn't it happened to you? I never tried to spawn one in the fillers though so I guess it doesn't work.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Creature Generator [message #24101 is a reply to message #24077] Wed, 15 August 2007 12:28 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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ok, giving one more shot to spawn hobbes in the filler by filling the entire filler with the brown brush in albion explorer

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24102 is a reply to message #24077] Wed, 15 August 2007 12:39 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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got it not to crash with some nav data, still no spawning, I give up.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Creature Generator [message #24103 is a reply to message #24102] Wed, 15 August 2007 12:56 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I gave up to Confused

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Creature Generator [message #24104 is a reply to message #24077] Wed, 15 August 2007 12:58 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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ok, now I'm po'd, it won't even work in start_oakvale_west, WTF

edit: nothing to do with anyone, just frustrates, thanks for your help so far though.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 15 August 2007 12:59]

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