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Home » Fable TLC » Discussion » General Mod Discussion » Tattoo artist in KHG dissapearing.
Re: Tattoo artist in KHG dissapearing. [message #24463 is a reply to message #20218] Sat, 18 August 2007 13:48 Go to previous message
Daeymon is currently offline  Daeymon
Messages: 15
Registered: July 2007
I fixed this issue, won't help an existing game though.

The problem is the Chief's Hut. It's allocated a single NPC and during the White Balverine quest, the houses in Knothole Glade take on this temporary state of being sealed with their NPC's missing. But when the quest ends the Chiefs Hut doesn't revert back to normal and the NPC stays missing, so I'm guessing their is a bug in the Quest Script. Which as far as I know can't be changed.

The NPC that goes missing is one thats spawned by a employment building and then allocated to a house, basically the loggers, or the shops. So it's always one of the guys that goes missing.

I got round it by setting the Chief's Hut as Initially Buyable on its Buyable CDEF, that way no NPC's are allocated to it. Then the bug kicks in and once the White Balverine quest is over it mysteriously loses its For Sale status. But the important thing is, you don't lose an NPC. So you can do the White Balverine quest without worrying whos going to die in the little game of Russian Roulette.
 
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