Fable: The Lost Chapters Mod Scene
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Re: Chest spawning [message #24755 is a reply to message #24668] Tue, 21 August 2007 07:58 Go to previous messageGo to previous message
Ryusai is currently offline  Ryusai
Messages: 8
Registered: August 2007
Still didn't make it happen to spawn a chest..

this time i tried the following:

gone to -> C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion <- and opened the -> DemonDoor_Guild <- with kladblock. now, i changed it abit and made the following


NewThing Object;
Player 4;
UID 18446741874686296067;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] ""OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

Saved it, gone to fable.exe ran all the way to the guild demon door, open the chest and still i get an Elixer of Life.. How can this be possible? Did I do anything wrong or do i have to change anything?

the userst has been changed to FALSE already, I just can't find it out.. Sorry if it is double posting or posted anywhere else, but i'm clueless..
 
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