Re: How do I Inject custom models, and what to use? [message #25105 is a reply to message #25050] |
Sun, 26 August 2007 21:19 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Silentwindpl wrote on Sun, 26 August 2007 13:55 | Well yeah I'm new here,
I've done modding for other games and whatnot. I use 3ds max 8. Is fable compatible with it? Also, if I do export the 3ds file into a compatible extension how would I 'inject' or plug it into the game. Also, one more thing. Does fable use bone structures to animate the bipeds or does it use nodes?
Thanks,
~Silentwindpl
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Fe exports bones as nodes. But that's just fine for weighting.
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Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
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[Updated on: Sun, 26 August 2007 21:19] Report message to a moderator
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