Fable: The Lost Chapters Mod Scene
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Re: How do I Inject custom models, and what to use? [message #25105 is a reply to message #25050] Sun, 26 August 2007 21:19 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Silentwindpl wrote on Sun, 26 August 2007 13:55

Well yeah I'm new here,
I've done modding for other games and whatnot. I use 3ds max 8. Is fable compatible with it? Also, if I do export the 3ds file into a compatible extension how would I 'inject' or plug it into the game. Also, one more thing. Does fable use bone structures to animate the bipeds or does it use nodes?


Thanks,
~Silentwindpl


Fe exports bones as nodes. But that's just fine for weighting.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Sun, 26 August 2007 21:19]

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