Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » Balverine transformation mod
Re: Balverine transformation mod [message #20706 is a reply to message #17222] Sun, 24 June 2007 15:44 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
Dang....it would be awsome if like you became the only person who has managed full control over the power of the Balverine and like while in Balverine form...Balverines become friends reguardless if you attack them or not so like you could control them.
Re: Balverine transformation mod [message #20772 is a reply to message #20706] Mon, 25 June 2007 21:11 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

balverines do become frendlies when you transform, sorry for the persistent delay still dont have my friggin computer back

i may do a white balv thing later once i make more cs's for the quest i'm stealing

you can change back but it's not very clean, kinda cruddy cs and the way to activate it is to use the esc option.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #20773 is a reply to message #17222] Mon, 25 June 2007 21:22 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
Dude that will pwn! (Images the ability to transform into a White Balverine and back at will...then imagins attacking towns with legions of balverines)
Re: Balverine transformation mod [message #20782 is a reply to message #20773] Mon, 25 June 2007 21:42 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i dunno if i can make frendlies follow you through region boundaries so maybe not but if i can make bodyguards that work correctly as balverines then you can do that

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #20784 is a reply to message #17222] Mon, 25 June 2007 21:50 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
o-o Awsomeness....
Re: Balverine transformation mod [message #20848 is a reply to message #17222] Tue, 26 June 2007 19:42 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I just read through this and it looks really cool, could you make it so howling could be an expression to call upon your balverine minions?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine transformation mod [message #20853 is a reply to message #17222] Tue, 26 June 2007 20:16 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
That would rock!
Re: Balverine transformation mod [message #20956 is a reply to message #17222] Thu, 28 June 2007 14:28 Go to previous messageGo to next message
Simski
Messages: 29
Registered: June 2007
Location: Sweden
Heh, I like your progress so far.
This is a favourite on my wait list...

Also some small suggestions, you may ignore them if such things where to annoy you.

Might it be a good idea to have it as a second berserk anyway?
It would make sence for it to work close to how the berserk does.
For example, it's there for a limited time so you don't stay a balverine forever.
With higher levels come more power (Thinking that you could start out as a regular small balverine and every level would make you a bit bigger til you get to the highest level as a pale balverine)

Or would it be possible to change it so when the hero transforms back he is nude (as in in his underwear).
As it would look a bit more cooler since the balverine isn't really fully dressed.

Don't need to listen to any of what I said, this is merely an idea that I thought you may consider if you please.

Never the less, I will still love this mod.
Unless you totaly remove the ability to become a balverine D=


You being offended by me might offend me.

[Updated on: Thu, 28 June 2007 14:30]

Report message to a moderator

icon9.gif  Re: Balverine transformation mod [message #21089 is a reply to message #17222] Sun, 01 July 2007 16:53 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Hey I'm having trouble with the fmp you posted on projectego. I downloaded it, exported it in creature_hero, applied changes, save mods and run fable, but it didn't work. Please tell me if I'm doing something wrong.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #21092 is a reply to message #21089] Sun, 01 July 2007 17:04 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Then I was given some wrong directions on projectego. Well thank you, I'll try it now.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #21093 is a reply to message #17222] Sun, 01 July 2007 17:21 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Ugh, when I load the package, I waited like 5 min.s and it messed up FE. When you said "wait a minute" what did you mean?

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #21143 is a reply to message #21093] Mon, 02 July 2007 08:31 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Well after I loaded the mod package, i waited for awhile. Then when I tried to press "save mods and run fable" the top of the screen said that FE wasn't responding.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #21145 is a reply to message #17222] Mon, 02 July 2007 08:46 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
It can take some time for FE to make the necessary changes for a mod. It all depends on how much/what is changed and how powerful the machine you're using is.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine transformation mod [message #21146 is a reply to message #21145] Mon, 02 July 2007 08:51 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Well I'm going out for in a bit. I'll be gone for four hours and I'll give it that much time. When I get back and if it doesn't work, then I guess I can't use the fmp.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #21195 is a reply to message #17222] Tue, 03 July 2007 04:30 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
I cant wait to try this mod when it comes out XD....but atm I cant play Fable:tlc cause it wont upload from my disks Sad
Re: Balverine transformation mod [message #21270 is a reply to message #17222] Wed, 04 July 2007 14:07 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Yup it didn't work. I guess I can't use the fmp.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #22266 is a reply to message #21270] Sun, 22 July 2007 11:53 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Are there any plans on release dates?
Re: Balverine transformation mod [message #23692 is a reply to message #22266] Fri, 10 August 2007 11:57 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i dont have a working computer so no not really...

probably about a week after i get up and running again which will hopefully be soonish

sorry about kinda dissapearing


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25012 is a reply to message #17222] Sat, 25 August 2007 14:37 Go to previous messageGo to next message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
will u definately be able to transform back and forth i just want to clarify it?
Re: Balverine transformation mod [message #25017 is a reply to message #25012] Sat, 25 August 2007 15:14 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah you can but not at the same transformation doodle because so far each one only works once

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25022 is a reply to message #25017] Sat, 25 August 2007 15:29 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

mum's laptop, tis a piece of shit

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25024 is a reply to message #17222] Sat, 25 August 2007 15:31 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
But so apparantly was yours. I have no faith in canadian built computers.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine transformation mod [message #25657 is a reply to message #25024] Sat, 01 September 2007 12:20 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok i finally got my comp back and will most likely be releasing this mod sometime later this week, so the wait is probably finally over, maybe...

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
icon14.gif  Re: Balverine transformation mod [message #25658 is a reply to message #25657] Sat, 01 September 2007 12:23 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Great! Been waiting for this mod for a long time. Will this be hard to load on FE like the fmp was or will the mod be easier?

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #25659 is a reply to message #25657] Sat, 01 September 2007 12:26 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Marcopolo wrote on Sat, 01 September 2007 15:20

ok i finally got my comp back and will most likely be releasing this mod sometime later this week, so the wait is probably finally over, maybe...

OMG really? Lol, its about time, you should ask for a little cash back on the deal they gave you.


New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

Assistant for Conquest
By the way, call me Searyan
Re: Balverine transformation mod [message #25663 is a reply to message #25659] Sat, 01 September 2007 13:12 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol, well it should be easy, the only hard part is going to be applying the cutscene but if you follow the instructuions on the cutscene editor properly you should be fine

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25739 is a reply to message #17222] Mon, 03 September 2007 01:34 Go to previous messageGo to next message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
woohoo this is great! Very Happy i can now maybe try to make my movie good job for finishing it.
Re: Balverine transformation mod [message #25753 is a reply to message #25739] Mon, 03 September 2007 15:45 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

it's not done yet, i gotta rebuil the whole creature since i lost that when vista fucked up my hdd, everything else is pretty much ready to go though


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25775 is a reply to message #17222] Tue, 04 September 2007 10:08 Go to previous messageGo to next message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
oh thts annoying oh well glad to hear its working again.
Re: Balverine transformation mod [message #25778 is a reply to message #25775] Tue, 04 September 2007 10:10 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
I've got a feeling this is never going to be completed! Evil or Very Mad
Re: Balverine transformation mod [message #25779 is a reply to message #25778] Tue, 04 September 2007 10:19 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

quit bitching, i said by then end of this week and i meant it so dont get your knickers in a knot

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25780 is a reply to message #25779] Tue, 04 September 2007 10:41 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Marcopolo wrote on Tue, 04 September 2007 13:19

dont get your knickers in a knot


........ okay then...
Re: Balverine transformation mod [message #25793 is a reply to message #17222] Tue, 04 September 2007 14:03 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Laughing

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine transformation mod [message #25834 is a reply to message #25793] Wed, 05 September 2007 01:31 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

darn you with your lack of knowledge about British colloquialisms

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25837 is a reply to message #17222] Wed, 05 September 2007 04:16 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I knew, but obviously not shadow Razz

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine transformation mod [message #25923 is a reply to message #25837] Thu, 06 September 2007 18:35 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok got the anims almost rebuilt, instead of kicking corpses the balv starts gnawing on them Very Happy

once i got the anims perfect i'm going onto the creature then then cutscne, which is practically done but could use some touch ups


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25933 is a reply to message #25923] Thu, 06 September 2007 20:57 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Quote:

dont get your knickers in a knot


I hate having knotted knickers.


http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Balverine transformation mod [message #25945 is a reply to message #25933] Thu, 06 September 2007 23:17 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver


by poplar demand:


The new face of evil
index.php?t=getfile&id=3865&private=0


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25957 is a reply to message #17222] Fri, 07 September 2007 07:06 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

nice picture, i want to play this Very Happy

my life is hard:

Im German.
Re: Balverine transformation mod [message #25987 is a reply to message #25957] Fri, 07 September 2007 19:47 Go to previous messageGo to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

who here prefers the white balv over the normal one?

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Previous Topic: playable full moon balvirne mod
Next Topic: Jack of Blade's War Fans
Goto Forum:
  


Current Time: Thu Nov 28 14:23:25 PST 2024

Total time taken to generate the page: 0.13397 seconds