Fable: The Lost Chapters Mod Scene
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New Guild Demon door area complete [message #26064] Sat, 08 September 2007 13:45 Go to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
ok its finished if u want to fight the assian just hit him 3 times or so he will put up a good fight to enjoy
just place in in this directory

C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion


Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26065 is a reply to message #26064] Sat, 08 September 2007 13:50 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

gotta post some screenies

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Guild Demon door area complete [message #26066 is a reply to message #26065] Sat, 08 September 2007 13:50 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
ok can do
index.php?t=getfile&id=3886&private=0index.php?t=getfile&id=3887&private=0index.php?t=getfile&id=3888&private=0index.php?t=getfile&id=3889&private=0


Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg

[Updated on: Sat, 08 September 2007 13:58]

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Re: New Guild Demon door area complete [message #26074 is a reply to message #26064] Sat, 08 September 2007 14:36 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
whats in the chest??
Re: New Guild Demon door area complete [message #26077 is a reply to message #26074] Sat, 08 September 2007 14:39 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
percing aug but u can put whatever u want in there its up 2 u

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26079 is a reply to message #26064] Sat, 08 September 2007 14:56 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
k Smile nice mod
Re: New Guild Demon door area complete [message #26081 is a reply to message #26079] Sat, 08 September 2007 15:08 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
thx but thall shall be more to come lol.

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26084 is a reply to message #26081] Sat, 08 September 2007 17:18 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
HAHA your useing my qwiver recolour ! Razz

thank u nice nice mod
Re: New Guild Demon door area complete [message #26087 is a reply to message #26084] Sat, 08 September 2007 18:02 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
thx what area i do now?????

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26088 is a reply to message #26064] Sat, 08 September 2007 18:05 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
how about the one with the rose at Barrow Feild(or the place next to Oakvale)or the door in the bandit camp pass(with the knight in shining armour)

Edit-is the pond still there?..and is there a way to extend an area like the deman door area...?

[Updated on: Sat, 08 September 2007 18:08]

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Re: New Guild Demon door area complete [message #26089 is a reply to message #26088] Sat, 08 September 2007 18:24 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
ok u mean rose cottage demon door

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26093 is a reply to message #26064] Sat, 08 September 2007 19:18 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
no... n/m about that one unless you can change what is needed to get inside of it Confused
Re: New Guild Demon door area complete [message #26095 is a reply to message #26093] Sat, 08 September 2007 19:23 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
the one on the abanbon road outside bandit camp

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26096 is a reply to message #26064] Sat, 08 September 2007 19:52 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
yea that one(for the second)
Re: New Guild Demon door area complete [message #26097 is a reply to message #26096] Sat, 08 September 2007 19:55 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
illwork on it give it time because im working on necrpolis redo Very Happy

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26098 is a reply to message #26064] Sat, 08 September 2007 19:56 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
whole necro. or just the demon door?
Re: New Guild Demon door area complete [message #26099 is a reply to message #26098] Sat, 08 September 2007 19:58 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
whole necropolis

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26102 is a reply to message #26064] Sat, 08 September 2007 20:09 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
nice...you gonna post it?

though of another area...the guild woods...the quest would still be the same but in a different looking area

[Updated on: Sat, 08 September 2007 20:16]

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Re: New Guild Demon door area complete [message #26103 is a reply to message #26102] Sat, 08 September 2007 20:24 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
yep its going to be posted and i have already did a redo of guild woods but its a little buggy at the moment

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26110 is a reply to message #26064] Sun, 09 September 2007 00:50 Go to previous messageGo to next message
demonattwo is currently offline  demonattwo
Messages: 5
Registered: August 2007
Location: chicago

how do you use it
Re: New Guild Demon door area complete [message #26114 is a reply to message #26110] Sun, 09 September 2007 03:07 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

demonattwo wrote on Sun, 09 September 2007 09:50

how do you use it


By reading.

xXJack_Of_BladesXx wrote on Sat, 08 September 2007 22:45

ok its finished if u want to fight the assian just hit him 3 times or so he will put up a good fight to enjoy
just place in in this directory

C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion



http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Guild Demon door area complete [message #26313 is a reply to message #26114] Mon, 10 September 2007 15:35 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
thx its all there dont forget to make back ups Very Happy

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #26362 is a reply to message #26313] Mon, 10 September 2007 19:21 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
i would say well this is kinda what i would want

i big place with a pond and a nice house and beds in it and space to make chests ! but ya if youwill could ya make me one like that Razz Laughing Very Happy Twisted Evil
Re: New Guild Demon door area complete [message #26370 is a reply to message #26362] Mon, 10 September 2007 19:36 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
sure but the beds always crash i have to figure out why(i changed udis to)


Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: New Guild Demon door area complete [message #39469 is a reply to message #26064] Sun, 23 March 2008 17:36 Go to previous messageGo to next message
GandaIf is currently offline  GandaIf
Messages: 3
Registered: March 2008
Location: none of your business
crashed my FE when i clicked it
Re: New Guild Demon door area complete [message #39493 is a reply to message #26064] Mon, 24 March 2008 04:47 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

it's a tng file, only use FE with fmp's

you need to use freeroam, then copy over the file in the Levels>>FinalAlbion folder. Check out my "How to Mod Fable" tutorial in the general mod discussion area for a freeroam tutorial


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Mon, 24 March 2008 04:48]

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icon10.gif  Re: New Guild Demon door area complete [message #39516 is a reply to message #39493] Mon, 24 March 2008 13:01 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
You can still use it without freeroam useing this method

Dammit
Re: New Guild Demon door area complete [message #40153 is a reply to message #26064] Thu, 17 April 2008 18:57 Go to previous messageGo to next message
sleepyredmoo is currently offline  sleepyredmoo
Messages: 6
Registered: April 2008
everytime i try to go into the demon door the game crshes i've tried using my backups and redoing it too still crashes i put it in finalalbion and im starting to wonder because there never was a demondoor guild or w/e in there.can you tell me how to make it work?

edit: nevermind i figured it out lol i must have deleted something along the way

[Updated on: Thu, 17 April 2008 19:27]

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Re: New Guild Demon door area complete [message #51525 is a reply to message #26064] Sun, 31 May 2009 07:23 Go to previous messageGo to next message
pascaliedema is currently offline  pascaliedema
Messages: 27
Registered: May 2009
Location: Somewhere in Albion
Cool mod. Can't you make a backroom in the chapel of skorm that you can buy and live in? That would be cool for evil heroes.
Re: New Guild Demon door area complete [message #51530 is a reply to message #51525] Sun, 31 May 2009 09:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
pascaliedema wrote on Sun, 31 May 2009 09:23

Can't you make a backroom in the chapel of skorm that you can buy and live in? That would be cool for evil heroes.
Not without a model edit. It'd be easier to add a small house or hut somewhere around there, given there's room for it.
Re: New Guild Demon door area complete [message #51539 is a reply to message #51530] Sun, 31 May 2009 11:36 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

JohnDoe wrote on Sun, 31 May 2009 09:49

pascaliedema wrote on Sun, 31 May 2009 09:23

Can't you make a backroom in the chapel of skorm that you can buy and live in? That would be cool for evil heroes.
Not without a model edit. It'd be easier to add a small house or hut somewhere around there, given there's room for it.

We'd need to find a way to get rid of all the trees there too. The only way i've ever seen it done is by changing all of the textures of the free to an Alpha texture. But that gets rid of all the trees in the game.. Do you know another way?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Guild Demon door area complete [message #51554 is a reply to message #26064] Sun, 31 May 2009 19:57 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Unless all the trees use the same texture, it'd be fine wouldn't it? Razz

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: New Guild Demon door area complete [message #51584 is a reply to message #51554] Mon, 01 June 2009 08:02 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
DarkenedSoul wrote on Sun, 31 May 2009 13:36

JohnDoe wrote on Sun, 31 May 2009 09:49

pascaliedema wrote on Sun, 31 May 2009 09:23

Can't you make a backroom in the chapel of skorm that you can buy and live in? That would be cool for evil heroes.
Not without a model edit. It'd be easier to add a small house or hut somewhere around there, given there's room for it.

We'd need to find a way to get rid of all the trees there too. The only way i've ever seen it done is by changing all of the textures of the free to an Alpha texture. But that gets rid of all the trees in the game.. Do you know another way?
Hex editing the stb_levs for the maps in that region, finding the graphics.big IDs for trees and other flora crap and either replacing it with a dummy mesh entry or changing the height to make the trees subterranean.
The New Fabled Ravrn wrote on Sun, 31 May 2009 21:57

Unless all the trees use the same texture, it'd be fine wouldn't it? Razz
Yea, too bad all trees in Darkwood look alike.
Re: New Guild Demon door area complete [message #51654 is a reply to message #26064] Tue, 02 June 2009 11:16 Go to previous message
pascaliedema is currently offline  pascaliedema
Messages: 27
Registered: May 2009
Location: Somewhere in Albion
Maybe you can do that. Would be a cool idea.
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