Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » playable full moon balvirne mod
playable full moon balvirne mod [message #26147] Sun, 09 September 2007 13:50 Go to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
i think it works not sure well here test it

http://img214.imageshack.us/img214/6008/fmbalfrd5.jpg


marc's will be ten times better so lol download his
sorry i took my file off i just think marcs will be better

[Updated on: Sun, 09 September 2007 18:25]

Report message to a moderator

Re: playable full moon balvirne mod [message #26161 is a reply to message #26147] Sun, 09 September 2007 16:27 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
If you're not sure if it works then why are you posting it? Confused

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: playable full moon balvirne mod [message #26162 is a reply to message #26161] Sun, 09 September 2007 16:29 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

wtf you just switched the hero's model didnt you

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: playable full moon balvirne mod [message #26163 is a reply to message #26147] Sun, 09 September 2007 16:34 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
marcopolo the the balverine lord HOW DARE THINE STEP UP TO HIS UBER SKILLS!?

sorry moment
Re: playable full moon balvirne mod [message #26164 is a reply to message #26163] Sun, 09 September 2007 16:36 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
dude hes just trying to mod death u should turn sheath off

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: playable full moon balvirne mod [message #26165 is a reply to message #26164] Sun, 09 September 2007 16:41 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

trying to mod death?

also i wasnt dissing him i was just saying that is what it looked like since the balv model was in it's generic shape


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: playable full moon balvirne mod [message #26167 is a reply to message #26165] Sun, 09 September 2007 17:37 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
no i changed the mesh eues attack style bon stucture and more took 10min to figure iot all out
Re: playable full moon balvirne mod [message #26172 is a reply to message #26167] Sun, 09 September 2007 18:03 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i just looked in your fmp and all that is included is the hero creature

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: playable full moon balvirne mod [message #26174 is a reply to message #26172] Sun, 09 September 2007 18:07 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
its all thats needed
Re: playable full moon balvirne mod [message #26177 is a reply to message #26174] Sun, 09 September 2007 18:13 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

wierd

judging from the picture it looks like the balv just wobbles around in his default mesh shape


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: playable full moon balvirne mod [message #26179 is a reply to message #26177] Sun, 09 September 2007 18:14 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
it looks like that because i have a range wep out no clue y i did that Shocked
Re: playable full moon balvirne mod [message #26180 is a reply to message #26179] Sun, 09 September 2007 18:15 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol

should make a fraps vid and stick it on rapidshare so we can see what you mean, since i'd rather not import an fmp at the moment and risk breaking other stuff


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: playable full moon balvirne mod [message #26183 is a reply to message #26180] Sun, 09 September 2007 18:22 Go to previous message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
how do you make vids really havent gotten into it
Previous Topic: unused wepons
Next Topic: Balverine transformation mod
Goto Forum:
  


Current Time: Fri Nov 22 02:26:11 PST 2024

Total time taken to generate the page: 0.13083 seconds