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Re: Balverine transformation mod [message #25988 is a reply to message #17222] Fri, 07 September 2007 19:49 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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you could do both Razz I like the regular if my vote counts

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine transformation mod [message #25991 is a reply to message #17222] Fri, 07 September 2007 20:25 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
yea i like the reg. one better but it needs to as big as the wight balv.


New idea!what if you used the snowy balv. like in Necropolis!
Re: Balverine transformation mod [message #25992 is a reply to message #25991] Fri, 07 September 2007 20:29 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i might use that in a later iteration of the mod like once i add a quest line to it, but for the moment i wanna release the base mod for all the people who just wanna play it and dont really care much for story

also i am happy to inform you that now your strength and such effects the appearance of the balverine, stronger/tougher = buffer looking balverine aswell as upgrading your "skill" makes him faster and such

still refuses to sneak though, doubt many people will care much.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25993 is a reply to message #17222] Fri, 07 September 2007 20:31 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
probly not as long as the effect still works Laughing
Re: Balverine transformation mod [message #25994 is a reply to message #25993] Fri, 07 September 2007 20:33 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol well he kinda freezes and slides... but most of the time sneak is useless anyway

***ADDED BALVERINE COLOUR PREFERENCE POLL TO FIRST POST***


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #25995 is a reply to message #17222] Fri, 07 September 2007 20:36 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
true i dont think alot of people go all ninja sneak in the game Laughing ...one more thing i justed watched the vid and is there a way to cut down on the roaring/growling when you run/walk?
Re: Balverine transformation mod [message #25999 is a reply to message #25995] Fri, 07 September 2007 20:58 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

what's wrong with the growling?

also you can have that or no sound at all your choice those sounds arent editable, you could always just turn down your volume?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #26000 is a reply to message #17222] Fri, 07 September 2007 21:00 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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try turning down voices or sound effects

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine transformation mod [message #26001 is a reply to message #17222] Fri, 07 September 2007 21:06 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
true
Re: Balverine transformation mod [message #26028 is a reply to message #26001] Sat, 08 September 2007 01:07 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

index.php?t=getfile&id=3884&private=0

test post


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #26033 is a reply to message #17222] Sat, 08 September 2007 05:53 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

nice work!

voted for white, because its more special.
but maybe you could make brown the basic colour and then an extra quest were you could unlock the white colour Very Happy


my life is hard:

Im German.
Re: Balverine transformation mod [message #26055 is a reply to message #26033] Sat, 08 September 2007 11:51 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

omg i'm soo surprised it properly posted tat gif XD

it's 5 megabytes

yeah i was thinkning of doing that but at the moment i am going to release the standalone version for all the people who just wanna play it then i have some time to develop the quest


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Sat, 08 September 2007 11:56]

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icon14.gif  Re: Balverine transformation mod [message #26116 is a reply to message #17222] Sun, 09 September 2007 07:29 Go to previous messageGo to next message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
woohooo looks nearly done then i guess just to ask are u going to release a white balverine version?
Re: Balverine transformation mod [message #26119 is a reply to message #17222] Sun, 09 September 2007 07:57 Go to previous messageGo to next message
Satan
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Wait and see. You guys are so impatient it's pathetic.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine transformation mod [message #26129 is a reply to message #26116] Sun, 09 September 2007 10:08 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
Balverinehowl, scroll up and read. He said he is going to release the normal balverine version for the people that just want to play it and he will release the white balverine quest later.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #26166 is a reply to message #26129] Sun, 09 September 2007 17:33 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
just for a heads up
Quote:

woot random lucky chance update!

the balv can now use magic

http://img204.imageshack.us/my.php?image=98200740202amff6.jp g

but to make it fair you have to re-buy all the spells



thats what i i seen one the other fourm
Re: Balverine transformation mod [message #26173 is a reply to message #26166] Sun, 09 September 2007 18:05 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
i made these mod in ten minutes Laughing
Re: Balverine transformation mod [message #26175 is a reply to message #26166] Sun, 09 September 2007 18:08 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yep, i was gonna post it here but i didnt wanna double post

i will most likely release it later today

ive been having some trouble with the fmps not importing properly, like it breaks the linking between things

also i am just releasing a white balv version today if anyone expresses and interest for a brown balv version i will upload an fmp for that also

later on i will release another version which will include a questline and such



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #26176 is a reply to message #26175] Sun, 09 September 2007 18:11 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
his is probaly way better done then mine so ya ill download it whenj it comes out
Re: Balverine transformation mod [message #26181 is a reply to message #26176] Sun, 09 September 2007 18:17 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well yours is probably worth trying out in the meantime

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #26182 is a reply to message #26181] Sun, 09 September 2007 18:22 Go to previous messageGo to next message
Breba is currently offline  Breba
Messages: 40
Registered: March 2007
I knew it was comming out soon, but today? I'll probably download it tomarrow, its night by me.

Best Games for the Xbox360 (Some might not be out yet)

-Halo 3!!!!!
-Fable 2
-Shadowrun
-Gears of War
-Call of Duty 4
-Fable: The Lost Chapters
Re: Balverine transformation mod [message #26186 is a reply to message #26173] Sun, 09 September 2007 18:30 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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deathsvisage wrote on Mon, 10 September 2007 02:05

i made these mod in ten minutes Laughing


No you didn't. What you did is a model swap.

Marco's mod is much more involved than that. I'm not trying to put your mod down but you really shouldn't boast like that when you clearly don't know much about what's gone into a mod.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine transformation mod [message #26189 is a reply to message #26186] Sun, 09 September 2007 18:36 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
i didnt just model swap sigh Evil or Very Mad
Quote:

his is probaly way better done then mine so ya ill download it whenj it comes out

[Updated on: Sun, 09 September 2007 18:38]

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Re: Balverine transformation mod [message #26225 is a reply to message #26189] Sun, 09 September 2007 20:22 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok i think it is ready for release but i warn everyone the fmp had some wierd problems for satan when he tried it out for me, fe seems to not properly link the id's so you may have to go in there an link them yourself, i just gotta make sure everything is in order and make up a zip of all the files

you will need Baystone's cutscene app which is located in tools

and ofcourse you will need fable explorer

also i suggest going and backing up your guildexterior.tng because that is the tng that this mod messes with


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine transformation mod [message #26246 is a reply to message #17222] Mon, 10 September 2007 01:08 Go to previous message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
From my experience you may need to relink Marco's ccreaturedef and give his creature the name used in his cutscene file or the game will crash.

Hunter's Fable Explorer
Baystone's cutscene app
Silverback's Free roam app
My other usefull downloads thread

*Edit - added links for the searching impaired


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Mon, 10 September 2007 01:30]

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