Balverine Hero Mod Release! [message #26258] |
Mon, 10 September 2007 03:16 |
|
Marcopolo
Messages: 1292 Registered: January 2006 Location: north vancouver
|
|
|
|
*** Update ***
~ Newer and simpler version found here, made possible with ShadowNet! ~
*** updated! i managed ot fix the stealth_kick_thing_on_ground so now the balverine can munch corpses again! also i made a brown balverine version, both are included in the zip file i have uploaded ***
Yes it's finally finished ! After all these months of kinda not being finished!
This is the standalone version of my balverine hero mod, fully animated and spell capable. This mod lets you transform your character into a fully fledged white balverine to rape and pillage with as you please!
The instructions are included in the readme which is, of course, in the attached zip file. It tells you what buttons do what and such. Also due to my horrid luck there may be some linking problems in the fmp. There were when I sent it to Satan for testing and I don't know if it was from his FE, mine, or a combination of the two. But yeah if there are linking problems (i.e. yours crashes on transform) then post in this thread and I will explain how to fix it.
So without much further adieu, but still some... here's the files you need!
I give permission to anyone to use this in their mod but they must pm me and ask first. Also there's gotta credit given, you have no idea how much pain I went through to get this out by the end of the week. I rebuilt the cappearancedef 4 times But yeah you can use it but you gotta ask me, I'll throw out some conditions if the need arises.
Post any gripes or grievances here please.
*** EDIT: you cannot use the cutscene from this mod for any other mod, with or without my permission. if someone wants to use my mod for a part of a larger mod then they can do that but i DO NOT allow any modification to this mod whatsoever.
One final note if anyone wants a brown or northern wastes balverine version just ask.
***Edit - made the page a bit easier to view and made a bit more sense of the text. - Satan***
There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
[Updated on: Sun, 01 March 2009 07:32] by Moderator Report message to a moderator
|
|
|
|
|
Re: Balverine Hero Mod Release! [message #26263 is a reply to message #26258] |
Mon, 10 September 2007 04:34 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
The only way to avoid those problems is to completely remove them.
The balv skeleton can't be editied due to a bone naming issue. Otherwise I would have taken a crack at fixing the weapon and helper problem. And even if animation import was implemented that same bone problem would stop new animations for the balv too.
Also, Here's both a clean fur skin. And a higher res template.
-
Attachment: 614_Template.jpg
(Size: 295.90KB, Downloaded 2882 times)
-
Attachment: 614.jpg
(Size: 166.46KB, Downloaded 2366 times)
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Mon, 10 September 2007 04:46] Report message to a moderator
|
|
|
Re: Balverine Hero Mod Release! [message #26266 is a reply to message #26258] |
Mon, 10 September 2007 07:26 |
|
Great to see you've finished it Marco!
I took the liberty of creating a version that doesn't need the FreeRoam App.
Also changed the Readme a bit.
So this version won't work if you have used the FreeRoam App.
Instructions included, credits go to Marco obviously...
[deleted]
this is not an exit.
[Updated on: Sun, 01 March 2009 04:29] Report message to a moderator
|
|
|
|
Re: Balverine Hero Mod Release! [message #26269 is a reply to message #26263] |
Mon, 10 September 2007 07:39 |
|
Marcopolo
Messages: 1292 Registered: January 2006 Location: north vancouver
|
|
|
|
lol ofcourse yuo cant use multistrike, he doesnt have a weapon
sorry about the gnaw thing, that happened at the last minute and i had no idea why, it worked then it just didnt also the targeting thing isnt a glitch, i thought it was fun, same with block
thanks oldboy
There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
[Updated on: Mon, 10 September 2007 07:40] Report message to a moderator
|
|
|
|
Re: Balverine Hero Mod Release! [message #26278 is a reply to message #26269] |
Mon, 10 September 2007 12:09 |
Astaroth
Messages: 4 Registered: September 2007 Location: UK
|
|
|
|
i dont know why thi keeps happening and iv done everything right. when i hit the sign and enter the cutscene my character dissapears for 5 secs and then reappears unchanged
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Balverine Hero Mod Release! [message #26437 is a reply to message #26258] |
Tue, 11 September 2007 14:44 |
|
Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
|
|
|
|
Oh and an other bug with the gnaw, if they're knocked out and you try to gnaw on them, you do nothing then a few seconds later they act like you kicked them. Just so you know. Also, if you install the brown Balverine version, it still shows you turning into the white Balverine, but you still turn into the brown one (not a big deal, just thought you should know).
Other then that, I still think it's awesome, I went on a Bowerstone raid, and a Knothole Glade raid. Ever get into the fist fighting club as a Balverine? Lol, you take them all out in one strike (although for some reason they give you the stick at the end).
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
|
|
|
|
|
|
|
Re: Balverine Hero Mod Release! [message #26793 is a reply to message #26258] |
Fri, 14 September 2007 15:25 |
|
Balverinehowl
Messages: 30 Registered: August 2007
|
|
|
|
i dont mean to be a pain but i would really really like to use this mod but the only problem is, is tht well i dont know how to install this mod at all and wht things i need to install i would like some step by step thing if possible, if it can be done thanks.
|
|
|
Re: Balverine Hero Mod Release! [message #26880 is a reply to message #26793] |
Sat, 15 September 2007 08:13 |
ShadowX630
Messages: 541 Registered: April 2007
|
|
|
|
I'm having trouble, I'm sure I installed everything but when I go to the first sign and hit it, it looks like it's starting a cutscene so if fadesout then in then out then in again and nothing happens! Do I have to link anything in FE?
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Balverine Hero Mod Release! [message #27490 is a reply to message #26258] |
Mon, 17 September 2007 14:24 |
|
Balverinehowl
Messages: 30 Registered: August 2007
|
|
|
|
Need help please ok, i downloaded the no free roam balverine transformation mod, i follwed the readmen instructions first it told me to extract the baystone cutscene editor scenes u know how it goes, then it said in the cutscene editor readme tht i now had double clikc the csextract and it would extract all the fable cutscenes i did tht but it came up with failed to load program., please help.
|
|
|