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Re: New Weapon: Nerveshatter [message #26401 is a reply to message #26253] |
Tue, 11 September 2007 02:28 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Off topic but Satan, I've noticed you are the king of references, that or I don't get out enough (or both, witch is very likely).
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Tue, 11 September 2007 02:29] Report message to a moderator
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Re: New Weapon: Nerveshatter [message #49766 is a reply to message #49756] |
Tue, 10 March 2009 14:45 |
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DeathTrap
Messages: 16 Registered: January 2008 Location: Bradenton, Florida
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JohnDoe wrote on Tue, 10 March 2009 16:35 | You can make it yourself with a retexture of the original. Change the hue of the orange until it's blue, then lighten/darken it if needed, and don't forget to add alpha. Import into Fable, assign textures to the models, add 10-20 glow to the alpha part and set it to enable alpha textures. There are bump maps, assign those too. You may even want to add specular maps, changing maxtexturelayers to 7 with both a bump and reflective map. Go with spec map 27, looks best.
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I've already done all of this stuff.. I've even redid the texture for the crystals because I didn't like the original texture it looked almost like a solid color in game. I know how to do all that, just not how to make it tranparent.
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